Results 1 to 4 of 4

Thread: Dragons a lot tougher in version 4.6 of Keeper FX

  
  1. #1

    Default Dragons a lot tougher in version 4.6 of Keeper FX

    I've noticed that dragons are a lot stronger in version 4.6 of Keeper FX than in 4.5.

    Their flame breath is stronger and they're more difficult to slaughter. Is this because Dragonslover's Patch was taken out? I've noticed the balance is much better almost as if each creature has been reverted to their original changes as in the original Dungeon keeper.

    It's actually much better. It presents a better challenge.

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: Dragons a lot tougher in version 4.6 of Keeper FX

    From Releases and news thread.

    Quote Originally Posted by YourMaster View Post
    I see 0.4.6 is now available for download on keeper.lubiki.pl. Happy to see another release, the last one was a while ago. The full change log can be found in the readme file and the wiki, but for me the notable changes are:

    • Game music can now play without the CD in the drive. To get this to work look here.
    • Keepers now move gold from their dungeon floor to their treasure room.
    • Keepers now use Call to Arms to attack and alarm traps work well.
    • Keepers will focus a bit more on getting gold and training creatures and a little less on manufacturing.
    • In the campaign and deeper dungeons keepers will now imprison enemy units.
    • Mayor fixes in spell damage, creature armor and dexterity.
    • Removed a large part of the Dragonslover patch
    • Creatures will now cast heal to heal themselves out of combat.
    • Dragon is buffed to be more comparable in strength to the original game.
    • Heroes and creatures can now hear a Dungeon Heart beat when they are close.
    • Must obey spell can now be used to get Warlocks to manufacture and trolls to do research.
    • Vampires cannot be duplicated anymore by using a revive level special after they resurrect.
    It only took years (both before and after DL went inactive) but it's finally been done.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  3. #3

    Default Re: Dragons a lot tougher in version 4.6 of Keeper FX

    Yes the dragon has been buffed in 0.4.6 to be more in line with how he was in the original game. This has several reasons:
    • Mayor fixes in spell damage, creature armor and dexterity.
    • The partial removal of the DragonsLover patch
    • Increasing the armour of the dragon and the flame_breath damage.

    It needed a buff because KeeperFX fixed the strength, dexterity and health bugs all creatures did more damage had more health and heal became less effective. The dragons damage did not increase and he relies on out healing enemy damage to be effective so went from one of the best creatures in the game to be less useful than the beetle. Also see this topic and this issue.

    So yes, I think the dragon is a lot better now.




    Edit: MGR was faster.
    Quote Originally Posted by Metal Gear Rex View Post
    It only took years (both before and after DL went inactive) but it's finally been done.
    Perhaps he'll come back now Dragons are strong again.
    Last edited by YourMaster; May 17th, 2015 at 23:22.

  4. #4

    Default Re: Dragons a lot tougher in version 4.6 of Keeper FX

    Yes. With the original creature values The original Campaign and Deeper Dungeons will be more of a challenge. It took them long enough.

Similar Threads

  1. Replies: 5
    Last Post: December 27th, 2012, 13:17
  2. GOG Version for Keeper FX
    By Anthexx in forum KeeperFX
    Replies: 1
    Last Post: December 27th, 2012, 13:12
  3. Replies: 1
    Last Post: July 5th, 2012, 17:00
  4. Dungeon and Dragons
    By Evi in forum Off Topic
    Replies: 10
    Last Post: July 10th, 2010, 21:37
  5. dungeon keeper 2 version 1.3
    By Keeper_Infernal in forum DK2 Mapmaking
    Replies: 21
    Last Post: January 29th, 2010, 20:42

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •