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Thread: How to replicate the 'Rock Fall' effect in Editor?

  
  1. #11
    Mapmaker Tyrant Cenobite's Avatar
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    Gamertag: Tyrant Cenobyte PSN ID: Tyrant-Cenobyte

    Default Re: How to replicate the 'Rock Fall' effect in Editor?

    Excellent, thank you. Some of the scripting I'd like to do may get quite complex, I can always PM you some images of the maps and the scripts as they are so you get a better grasp of what I'm trying to accomplish. I appreciate any help I can get with this as it has been a long time in the making.

  2. #12

    Default Re: How to replicate the 'Rock Fall' effect in Editor?

    Quote Originally Posted by Tyrant Cenobite View Post
    Thanks for clarifying, I'll definitely give it a fair trial.

    Campaign maps are essentially complete, I'm drawing the land-view as we speak and I have begun on the narrative voice-over (don't worry it's not imp-like!) and then I just need to script the levels correctly. Any volunteers?
    And you're a native English speaker, which should also help with the quality of the voice over.

    Give Adikted a Try before you put it on trial.

    When making a landview, consider making it 2D. See my post here. Most landviews look quite bad because people just put a color filter over some photo.
    From nightly 1694 onwards you can even have 2D map pointers.

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