I've finally returned to complete my own Dungeon Keeper campaign and I've stumbled into a few obstacles whilst designing some of the levels.
Firstly, in the original campaign, Moonbrush Wood has a unique effect in front of the room that holds the Locate Hidden World magic box. In front of the door you can see a looping 'Cave-In' animation and I would really like to know how to replicate this.
It shows in the official Editor as 'Rock Fall' with a similar radial effect to the light, lava and drip effects, but no sure way to actually place this unique effect in any custom maps. Does anyone have any more information on how I can utilise this effect?
Lastly, is there any possible way to plop trap boxes/designs on maps through the editor, or maybe with another program, but would then show in the official editor? I'd like to place some unused trap boxes throughout one of my levels for narrative and gameplay purposes but only have the option of planting the actual traps. Is there another method for doing this?
Thank you in advance!