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Thread: Imps & Tunneler Creature Files Mistake!

  
  1. #1

    Default Imps & Tunneler Creature Files Mistake!

    Hey all, Big DK fan and I love the work you've all put into making DK run for modern windows with Keeper FX

    I've come across a problem with both The Imp and Tunneler Creature files for KeeperFX, when I alter The Tunneler file to remove a tunnelers ability to dig with the "Special_Digger Creature properties" it seems to also affect imps, as When i return to DK, my imps wont mine anything or claim anything properly, they seem to wander round, dig one thing then stop and wait again then another 1 thing and so on. I dont understand how editing a seperate creatures files alters a completly different creatures file. Any solutions?

  2. #2

    Default Re: Imps & Tunneler Creature Files Mistake!

    What map are you playing on?

  3. #3

    Default Re: Imps & Tunneler Creature Files Mistake!

    Well, I was ready to call you crazy, but I've tested it and you're right.
    The solution is to wait for this bug to get fixed. You've already listed it here.

    Edit: And it's fixed in the latest stable build. Apparently the game needs both a good and an evil special digger, so if the tunneler is no longer it you should make another hero a digger, but if you don't at least the imps keep functioning.
    Last edited by YourMaster; November 11th, 2015 at 17:30.

  4. #4

    Default Re: Imps & Tunneler Creature Files Mistake!

    Wow that was a fast fix, you guys are amazing, thanks

    Woudo: Not that it matters now but the glitch happened on any level with the Imps and Tunnellers but all is good now....or Evil!

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