
Originally Posted by
YourMaster
Yeah, it definitely needs some polish, but it is already great fun. I played the first two levels and the first challenge, and then decided to restart the game because I was completely unhappy about the main nest I made and you can't fix that it seems.
I really like building the hexagonal rooms.
It does suffer from two of the problems that afflict WftO though, the developers clearly don't understand their own mechanics, and they don't have a proper way of introducing mechanics to to their players.
You get to build rooms, if you shape them efficiently you can upgrade units which doubles/triples their costs and increases their efficiency by - I don't know - 10% or so. With money for units and upgrades limited, and space for units plentiful you have to ignore this mechanic and just build rooms wherever but plentiful to get many units.
Also, there's a silly divide between workers and soldiers, with workers having nothing to do most of the time but collecting food which soldiers can also do. Then when it comes to a fight you've got to dig to the enemies but your soldiers can't do so and your workers will attack as soon as they make the first opening dying in the process and will refuse to open up more space to get more surface area causing you to fight in a choke-point. (This always sucks because your ants are small and always weaker than the bigger insects you find and you want big open areas to surround your enemies).
In short, they need to work on their interface, really dig into how their mechanics affect each other and tweak those behaviors, and introduce a lot of economic jobs for workers to do because this is far too barebones right now.