Hello John,
This immediately makes me think of two things:
Any relation?
I'm assuming this game at the very least will feature honeypot ants? They seem to be missing from your list and they along with the exploding ants that do feature on your kickstarter page would be the first I would be assimilating. (Edit: I see they are included, yes.)
Also, I'd love to see some of the more unique non-ant species that ants interact with like woodlice that provide honeydew for protection, armored caterpillars raiding the nest for larva, moth species with pheromone-camouflage that make the ants feed them as if they were their own young, stuff like that.
On the kickstarter page itself, I immediately notice that for very little money you'll have very ambitious stretch goals. That you have Mac/Linux listed tells me you have trouble prioritizing and you just put stuff up there to get more people to donate.
I'd say focus on fun gameplay first, get a proof of concept going that is fun to play with as little effort as possible. Playtest it, get feedback on it and improve. When you have feedback that you're really onto something share it with people so they can get a sense of what they are investing in. I like the setting, but have no idea if the game would be nice to play or not.