Hey all, Big DK fan and I love the work you've all put into making DK run for modern windows with Keeper FX
I've come across a problem with both The Imp and Tunneler Creature files for KeeperFX, when I alter The Tunneler file to remove a tunnelers ability to dig with the "Special_Digger Creature properties" it seems to also affect imps, as When i return to DK, my imps wont mine anything or claim anything properly, they seem to wander round, dig one thing then stop and wait again then another 1 thing and so on. I dont understand how editing a seperate creatures files alters a completly different creatures file. Any solutions?