I'm keeping an eye on this dedicated development from now on.
Here, some graphs, may not tell much except things are being done at some degree:
A bit off topic but Hapuga, what kind of engine you are writing?
tonihele, I am writing an engine for next-gen graphics. DX12 specifically, for now. I plan this to be an RTS engine. In C++, reflection bound, lua bound, all that jazz. I am a graphics programmer, so I always wanted a powerful sandbox to experiment. I decided to take it to another level.