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Thread: OpenKeeper

  
  1. #11
    OpenKeeper developer
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    Jul 2014
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    Default Re: OpenKeeper

    Here, some graphs, may not tell much except things are being done at some degree:
    https://github.com/tonihele/OpenKeeper/network

    A bit off topic but Hapuga, what kind of engine you are writing?

  2. #12
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: OpenKeeper

    I'm keeping an eye on this dedicated development from now on.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  3. #13
    Your Majesty Hapuga's Avatar
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    Default Re: OpenKeeper

    tonihele, I am writing an engine for next-gen graphics. DX12 specifically, for now. I plan this to be an RTS engine. In C++, reflection bound, lua bound, all that jazz. I am a graphics programmer, so I always wanted a powerful sandbox to experiment. I decided to take it to another level.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  4. #14
    Imp Jerkakame's Avatar
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    Gamertag: Jerkakame Steam ID: JERKAKAME

    Default Re: OpenKeeper

    I have been waiting for years, hoping someone would make a Keeper2FX or something like this.

    A dream coming true for me.

  5. #15

    Default Re: OpenKeeper

    How do I donate?

    I recently bought a copy of War for the Overworld, only to find out that the DRM-version has no DLC, there's no modding, and I need to buy more than $100 in hardware and use a different OS just to get the damn thing running.

    Screw that. How do I donate to you guys?

  6. #16
    OpenKeeper developer
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    Jul 2014
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    Default Re: OpenKeeper

    Currently we only accept donation in the form of help. Help in coding, hacking, etc.

  7. #17
    Your Majesty Hapuga's Avatar
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    Default Re: OpenKeeper

    How are you guys doing?
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  8. #18

    Default Re: OpenKeeper

    Unfortunately their last commit has been in May,.... so I wouldn't hold your breath.

  9. #19
    OpenKeeper developer
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    Jul 2014
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    Default Re: OpenKeeper

    Last commit was yesterday to be nitpicking And day before that was also a commit with few hundred lines... There is this huge branch, you see, in the makings...

    It is true that there was one month of absolutely nothing done. The usual, change of jobs and renovating this one house. Oh and also for some reason I decided to spent a lot with my Toyota Avensis' '03 sound system

    The thing is that currently I'm kinda rewriting the whole thing. Refactoring largely. Original design was bad, that was a known fact. It was kinda just prototyping the graphics & assets but we got a bit carried away and let this bad design be there for too long, making this rewrite bigger.. And while making this rewrite, there is very little enthusiasm for other people to commit their work. But I'm sure once complete, we'll be back on track and faster than ever since the decoupling of logic & graphics makes everything just so much easier. This will come with save game support & multiplayer once ready.

    Current status of the rewrite is that there is money and you can sell/buy rooms and you can, well, multiplay this... building & selling simulator... So kinda back to stone age, but the initial push is done. I'm still committed. Only Mount & Blade: Bannerlord can distract me and it is not released anytime soon

  10. #20
    Your Majesty Hapuga's Avatar
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    Default Re: OpenKeeper

    Excellent! Glad to hear there is progress.

    I see a M&B fan! Cheers
    Last edited by Hapuga; August 29th, 2017 at 16:57.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

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