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February 6th, 2017, 16:59
#11
OpenKeeper developer
Re: OpenKeeper
Here, some graphs, may not tell much except things are being done at some degree:
https://github.com/tonihele/OpenKeeper/network
A bit off topic but Hapuga, what kind of engine you are writing?
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February 6th, 2017, 17:11
#12
Re: OpenKeeper
I'm keeping an eye on this dedicated development from now on.
Dungeon Keeper I campaign: Undead Keeper
Download it
here!
Dungeon Keeper I campaign: Post Undead Keeper
Download it
here!
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February 6th, 2017, 17:22
#13
Re: OpenKeeper
tonihele, I am writing an engine for next-gen graphics. DX12 specifically, for now. I plan this to be an RTS engine. In C++, reflection bound, lua bound, all that jazz. I am a graphics programmer, so I always wanted a powerful sandbox to experiment. I decided to take it to another level.
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April 22nd, 2017, 11:26
#14
Re: OpenKeeper
I have been waiting for years, hoping someone would make a Keeper2FX or something like this.
A dream coming true for me.
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Imp
Re: OpenKeeper
How do I donate?
I recently bought a copy of War for the Overworld, only to find out that the DRM-version has no DLC, there's no modding, and I need to buy more than $100 in hardware and use a different OS just to get the damn thing running.
Screw that. How do I donate to you guys?
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OpenKeeper developer
Re: OpenKeeper
Currently we only accept donation in the form of help. Help in coding, hacking, etc.
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August 28th, 2017, 22:23
#17
Re: OpenKeeper
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August 28th, 2017, 22:28
#18
Re: OpenKeeper
Unfortunately their last commit has been in May,.... so I wouldn't hold your breath.
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August 29th, 2017, 14:45
#19
OpenKeeper developer
Re: OpenKeeper
Last commit was yesterday to be nitpicking And day before that was also a commit with few hundred lines... There is this huge branch, you see, in the makings...
It is true that there was one month of absolutely nothing done. The usual, change of jobs and renovating this one house. Oh and also for some reason I decided to spent a lot with my Toyota Avensis' '03 sound system
The thing is that currently I'm kinda rewriting the whole thing. Refactoring largely. Original design was bad, that was a known fact. It was kinda just prototyping the graphics & assets but we got a bit carried away and let this bad design be there for too long, making this rewrite bigger.. And while making this rewrite, there is very little enthusiasm for other people to commit their work. But I'm sure once complete, we'll be back on track and faster than ever since the decoupling of logic & graphics makes everything just so much easier. This will come with save game support & multiplayer once ready.
Current status of the rewrite is that there is money and you can sell/buy rooms and you can, well, multiplay this... building & selling simulator... So kinda back to stone age, but the initial push is done. I'm still committed. Only Mount & Blade: Bannerlord can distract me and it is not released anytime soon
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August 29th, 2017, 15:55
#20
Re: OpenKeeper
Excellent! Glad to hear there is progress.
I see a M&B fan! Cheers
Last edited by Hapuga; August 29th, 2017 at 15:57.
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