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Thread: Keeperfx Call of arms crash

  
  1. #1

    Unhappy Keeperfx Call to arms crash

    Well, as title, every time i use Call to arms, puff, crash.

    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Error: Attempt of integer division by zero.
    in keeperfx_hvlog.exe at 0023:00554553, base 00400000
    in keeperfx_hvlog.exe at 0023:0055474e, base 00400000
    in keeperfx_hvlog.exe at 0023:00406983, base 00400000
    in keeperfx_hvlog.exe at 0023:004075cc, base 00400000
    in keeperfx_hvlog.exe at 0023:00408a72, base 00400000
    in keeperfx_hvlog.exe at 0023:0040a18e, base 00400000
    in keeperfx_hvlog.exe at 0023:0040ac88, base 00400000
    in keeperfx_hvlog.exe at 0023:0040aecb, base 00400000
    in keeperfx_hvlog.exe at 0023:00401413, base 00400000
    in keeperfx_hvlog.exe at 0023:004015a5, base 00400000
    in ntdll.dll at 0023:774dad6f, base 77480000
    in ntdll.dll at 0023:774dad3a, base 77480000
    Last edited by Jummix; March 29th, 2016 at 00:45.

  2. #2

    Default Re: Keeperfx Call to arms crash

    Which version of the game do you use?
    Does the rest of the game work ok?
    Have you modded your own game in any way or is it original?

    Could you attach a full log file? (Preferably a short one: open game, load a saved game, cast cta -> zip and upload log file.)

  3. #3

    Default Re: Keeperfx Call to arms crash

    Changed resolution randomly, no more crash. Will try tomorrow to find again teh combination to make it crash. Hum, no, nevermind, now it's working, i will not change anything.
    Now no audio..... the mixer level keeps going back to 0... sigh. Well, tomorrow.
    Last edited by Jummix; March 29th, 2016 at 01:31.

  4. #4

    Default Re: Keeperfx Call to arms crash

    It's still useful to know which version you're using. Are you on KeeperFX 0.4.6 or older? Are you using a nightly build? Have you installed it over the GOG release?

  5. #5

    Default Re: Keeperfx Call to arms crash

    Last version, 0.4.6.
    I made a mess with the resolution, crash, then made another mess, no more crash. And skip intro.
    I have the original CD.
    Changed language to italian and back to english, now audio is back.

  6. #6

    Default Re: Keeperfx Call to arms crash

    Strange. But I understand everything works now, fine then.

  7. #7

    Default Re: Keeperfx Call of arms crash

    Hi,

    Was playing with cheats (easter eggs activated, F12, tralalala) to go back to where I was before losing my save, and got the same error with two spells, but only when they are free, which must cause the division per 0.

    The spells are "Call to Arms" and "Must Obey".

    If you want the full log, I kept it saved.

  8. #8

    Default Re: Keeperfx Call of arms crash

    Hello.
    I believe this is fixed by now. I don't know which version of the game you're playing, but try 0.4.6. If that's already the version you're playing you could try KeeperFX v0.4.6 r1821 patch, git e229fb3, it should work there.

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