Code:
IF(PLAYER2,DUNGEON_DESTROYED == 1)
DISPLAY_INFORMATION(53)
SET_TIMER(PLAYER0,TIMER1)
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ELEVEN,-2,DUNGEON_HEART,PLAYER0,RANDOM(1,5),RANDOM(144,448))
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-8,DUNGEON_HEART,PLAYER0,RANDOM(5,10),RANDOM(288,896))
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELEVEN,-4,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-4,1)
ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-4,DUNGEON_HEART,PLAYER0,RANDOM(6,9),RANDOM(288,896))
MAX_CREATURES(PLAYER0,RANDOM(36,44))
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,0)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,0)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,0)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
ENDIF
The tunneler code destroys a claimed bock on the map, that will create an only entrance to the Heroes Dungeon.