Here it is good keeper v2.zip
Here is the COMPLETE list of changes:
- Dragon has a MELEE_ATTACK_FIST in addition to FIRE_BREATH at level 1 and added LORD (for Good Keeper campaigns)
- Knight has GRENADE at level 3 (like Dragon)
- Barbarian has GRENADE at level 10 (same as Orc)
- Horny buffed strength to 150 (prev 100) and added added CANNOT_CHICKENIZE ONE_OF_KIND and LORD for Good Keeper campaigns
- Avatar reduced health to 2000 (prev 3000), added 2250 pay (prev 1200), made priamry job TRAIN RESEARCH GUARD , annoyance in hand 10, added PERSUADE to anger jobs and finally removed IMMUNE_TO_BOULDER . This was required because you can now summon him via Temple sacrifice.
- Fairy no longer has Heal
- Warlock increased health to 500 (previous 350) and added REBOUND instead of Invis
- Wizard no longer has IMMUNE_TO_GAS and his research skill reduced to 4 (prev 5)
- Giant has Grenade at level 7 (same as Bile Demon) and Primary job TRAIN MANUFACTURE
- Tunneler has primary job DIG TUNNEL and gold held 1500 as well as added SPECIAL_DIGGER and 80 speed
- Beetle has primary job DIG TUNNEL and gold held 1500 as well as added SPECIAL_DIGGER and removed EVIL (due to a bug where create imp creates Bettles instead) and 80 speed
- Dark mistress training skill is 4 and her training cost is increased to 38 (prev 18)
- Archer is now attracted by LAIR 9 GARDEN 9 and has primary job MANUFACTURE GUARD
- Priestess has primary job RESEARCH SCAVENGE
- Hell Hound has primary job SEEK_THE_ENEMY GUARD
- Monk has primary job RESAERCH TEMPLE_PRAY
- Vampirte has primary job SCAVENGE RESEARCH
- Troll has his spells swapped spells and speed moved 1 level earlier FIREBALL 4 SPEED 6 (prev SPEED 4 FIREBALL 7) and made troll prefer RANGED
- Dwarf has 48 speed like Troll
- Thief has EXPLORE as primary job
- Demonspawn primary job TRAIN BARRACK
Yep. That's it
And yes it does make the game more balanced evil vs good.
Now comepare my list with keeperfx changes. See his list here https://keeperklan.com/threads/2705-...upcoming-patch 5 times longer than mine.
There are a few other minor changes like some hero rooms were reduced from 36 to 25 and attraction score was made to match evil creatures plus I added some enemies for ex DWARF hates GIANT, MONK hates VAMPIRE, THIEF hates KNIGHT, ORC hates BARBARIAN and AVATAR hates HORNY
EDIT: I had to to a bunch of edits I kept writing the wrong thing. And also note that this is based on original DK settings.
And here are the sacrifices. Add them ad the end of rules.cfg
Code:
;GoodKeeper Sacrifices
PosUniqFunc = COMPLETE_RESEARCH THIEF THIEF
PosUniqFunc = COMPLETE_MANUFACTR TUNNELLER TUNNELLER
MkCreature = GIANT ARCHER ARCHER ARCHER
MkCreature = WIZARD THIEF ARCHER
MkCreature = SAMURAI TUNNELLER ARCHER
MkCreature = AVATAR SAMURAI GIANT DWARF
NegUniqFunc = ALL_CREATRS_ANGRY AVATAR
NegSpellAll = SPELL_CHICKEN GIANT GIANT
MkCreature = BARBARIAN DWARFA DWARFA
MkCreature = DWARFA THIEF TUNNELLER
MkCreature = MONK BARBARIAN TUNNELLER
MkCreature = WITCH KNIGHT FAIRY
MkCreature = TUNNELLER SAMURAI KNIGHT
MkCreature = FAIRY KNIGHT WITCH
MkCreature = IMP SAMURAI WITCH
MkCreature = THIEF DWARFA TUNNELLER
PosSpellAll = SPELL_SPEED FAIRY WITCH
PosSpellAll = SPELL_INVISIBILITY DWARFA FAIRY
PosSpellAll = SPELL_HEAL BARBARIAN ARCHER
PosSpellAll = SPELL_REBOUND SAMURAI FAIRY
PosSpellAll = SPELL_ARMOUR GIANT TUNNELLER
PosSpellAll = SPELL_FLIGHT THIEF FAIRY