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Thread: Progress update #5

  
  1. #1
    OpenKeeper developer
    Join Date
    Jul 2014
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    81

    Default Progress update #5

    Straight to business:

  2. #2

    Default Re: Progress update #5

    I thought this was another WftO update,... so nice surprise.

    You've made some good progress with this. You're certainly moving at a faster pace than OpenDungeons.
    I see it's not quite playable yet, but not too far off. It certainly looks better than the original game.

  3. #3
    OpenKeeper developer
    Join Date
    Jul 2014
    Posts
    81

    Default Re: Progress update #5

    Thanks! It is kinda easy for us since we just mimic the original. So implementation is our only concern Well we have still some unknown values & somethings are hard to visually re-engineer (the lighting on the original.. phew..)... And we are still somewhat far for the polishing stage where things tend to progress slower. But hoping to make it there.

  4. #4

    Default Re: Progress update #5

    Along with the low-poly models and the wall deformation, I think the lighting is what made DK2 so ugly.

  5. #5
    OpenKeeper developer
    Join Date
    Jul 2014
    Posts
    81

    Default Re: Progress update #5

    We're going to try to use real light. But let's see, I hope someone with graphics skills joins our team. My skills in that department aren't that great.

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