My mistake about Rebound, I misread the file gtext_eng for some reason - hard to explain with my poor english.
My brain read :Rebound: Causes any spell fired at you to bounce back at the attacker. Fear: Causes the opponent to be terrified and wanting to skip engageing into combat. Sight: Allows the creature to temporarely increase its awareness and notice the invisible. Missile: A simple spell that sends a screaming magic reptile at the invaders. Very disconcerting. Grenade: Throws a powerful explosive at the approaching enemy. It can also bounce off walls and has the traditional delayed fuse. Navigating Missile: This homes in on the nearest hero or enemy creature and explodes with devastating force. Speed: Speeds up the creature so that it can perform fighting and working tasks really quickly. Poison Cloud: Forms a cloud of noxious gas capable of damaging both the enemy and your own creatures. The gas affects all who breathe it. Group: Not used Invisibility: Cast on one of your minions, it makes the host creature invisible to all enemies. Unless they possess a subnatural Sight.
Rebound: Causes any spell fired at you to bounce back at the attacker. Unless they possess a subnatural Sight.
I was like "What ? How in the world I did not know that ?" and then I didn't even think about it and remove my previous change. Good thing I bring this out.
How that would have work? Shots from sight's user would have a propertie called "Unreboundable" or something like that.
Well that means Rebound is still OP.
Anyway, thanks for pointing out that r1826 has bugs. I downloadeded your recommendation instead andl I can change the icon in magic.cfg now, that's cool.
Why does the AI have to dig to the heroes?
Can't use a tunneller, it will dig toward player dungeon first and I don't want tunnel surrounding the dungeon.
Also I could use a modified AI that build dungeon and dig around but ignore creatures for other maps.
I did this in keepcompp.cfg
This should do the trick I'm looking for right? The AI should build a dungeon, ignore his creatures and take care about his money. Did I miss something?Code:Name = Computer Assist NameTextID = 201 TooltipTextID = 731 Values = 50 1 1 1 100 1 5 Processes = RoomTresr RoomLair RoomHatch RoomRsrch RoomWrksh RoomTrain DigEntrn RoomPrisn RoomTortr RoomBarrc RoomGrave RoomTempl RoomScavn DigClGold Checks = TrapAvl1 DoorAvl RoomExp6 Money1 Events = AttkHrt1 RomFTrsr RomFLair PayDay1