Dungeon-Keeper.net was in some language nobody can understand anyway.
Indeed, my first language is little hard to learn.
I tried to do something with Sight .
I switched Fart and Sight in creatures.cfg so Sight was like a melee attack and Fart casted when available,it was fun that Bile Demon fart around not only during a battle. But then I learned Sight is a way to counter Rebound, and it's not something I can throw away considering how Rebound is strong.
Question about Nightly Build:
http://keeper.lubiki.pl/html/dk_keeperfx_nightly.php
I downloaded the last (1826) in stable branch and I can see the patch contain creatrs folder and fxdata folder. But I already did some changes on the .cfg files from 0.4.6 ccp.
What files are revelant from the patch (I guess the .exe and .dat but maybe something else ? Do I need the .cfg ones to be uptaded or I can stick with version 0.4.6 ccp modified ones? Well It won't bother me that much if I have to redo all my change but still that's unfortunate.
EDIT: About AI Keeper
I want a Keeper that let his own creature do their life, so I use:
COMPUTER_PLAYER(PLAYER1,8)
The AI will build a dungeon and that's all, it doesn't seem to create imp nor dig any gold, which is my issue.
I know I can just give the AI enough gold at start, give him a pre-placed treasure room with full gold on it so creatures can take their pay without any trouble.
I even did this loop to make sure he has 16 imps and enough gold. (bonus imps are level 10 which is useful for the AI).
Code:
SET_TIMER(PLAYER1,TIMER1)
IF(PLAYER1,TIMER1 >= 100)
IF(PLAYER1,DUNGEON_DESTROYED == 0)
IF(PLAYER1,IMP <= 15)
NEXT_COMMAND_REUSABLE
ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,2,1,10,0)
ENDIF
NEXT_COMMAND_REUSABLE
ADD_GOLD_TO_PLAYER(PLAYER1,400)
REM 40000 gold received this way before a payday which is enough
NEXT_COMMAND_REUSABLE
SET_TIMER(PLAYER1,TIMER1)
ENDIF
ENDIF
How can I make that AI will eventually dig some gold so it can reach a certain area? The purpose is to dig into an hero castle and get slowly crushed - mostly because the AI will not interact with his creatures - then the heros will attack the player since the computer is meant to slow them.
Can I do that with keepcomp.cfg or is this script related only? I would prefer doing that with keepcomp.cfg I don't use these assistant so doesn't matter.
To resume what I basically want is COMPUTER_PLAYER(PLAYER1,8) act like COMPUTER_PLAYER(PLAYER1,6) with the fact it doesn't care about creatures.
COMPUTER_PLAYER(PLAYER1,6) this one is really aggressive, give it enough power and it will steam roll the realm, unless he suicide early against high leveled hero. :P