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Thread: KeeperFX Unofficial 0.4.6

  
  1. #51
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    72

    Default Re: KeeperFX Unofficial 0.4.6 LAN Patch

    Ah ok then. Just gonna take some getting used to.
    Definitely loving the secondary stats page.
    Thanks for all your hard work keeping dk going.

  2. #52

    Default Re: KeeperFX Unofficial 0.4.6 Build 1850

    I've actually been playing with this for over a year now, and it is one of my favorite changes since I always ended up confusing them since they look so similar, where all other unit icons are so easily recognizable. With the little hat the archer is now wearing he is also quite distinct.
    Well, that one and the WASD-keys + Q.

  3. #53

    Default Re: KeeperFX Unofficial 0.4.6 Build 1850

    Nice Update

  4. #54

    Default Re: KeeperFX Unofficial 0.4.6 Build 1850

    i've been trying to play the music ingame with gog and this keeperFX version. i place the ogg files in music folder but it still wont play when i launched it via Launcher with the nocd ticked. i use shortcut with -nocd command also no music.

    do i have to rename the ogg files, right now it is keeper02.ogg etc. or does it have to be in mp3 format?

    what happens is if i go to the menu and drag the music slider to 0 then to 100, the music starts playing, but when i load game it is gone and doesnt play.
    Last edited by svefn; October 20th, 2017 at 21:35.

  5. #55

    Default Re: KeeperFX Unofficial 0.4.6 Build 1850

    No, it's just the .ogg files that need to be in your keeperfx/music folder, and then launch it with the -nocd parameter and it should work when you play a level with keeperfx.
    You could share a log-file, it should show this line: "Sync: InitializeMusicPlayer: Music player using folder initialized"

    Also, when you don't use the -nocd parameter it should play music from whatever CD you have in your first disk-drive.

  6. #56

    Default Re: KeeperFX Unofficial 0.4.6 Build 1850

    thanks. i don't know what i did, but now it works

  7. #57

    Default Re: KeeperFX Unofficial 0.4.6

    I'm not good at this game, however, I think the full moon level is unbeatable with the amount of damage lightning does.

    Am I wrong?

  8. #58

    Default Re: KeeperFX Unofficial 0.4.6

    I think it is beatable, but I never have. It seems neigh impossible.

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