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Thread: Tunnellers breaching fortified walls?

  
  1. #1
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    Default Tunnellers breaching fortified walls?

    Has anyone else experienced this?

    An imp is fortifying an earth tile, and on the other side there is a tunneller. You know it takes 2 digs to destroy an earth tile? If the tunneller does the first dig, and at that exact moment, the imp finishes fortifying, the wall will still be fortified, but it doesn't stop the tunneller digging through it. The tunneller will keep digging and breach the wall as if it was a hero fortified wall. This has happened to me at least twice.

    I don't know if this is fixed in KeeperFX, nor do I know if this is the same issue reported here. This is something I've encountered in normal DK. I don't know if this also happens with imps and enemy Keepers.
    Last edited by AdamP; August 14th, 2016 at 00:57.

  2. #2

    Default Re: Tunnellers breaching fortified walls?

    I've never noticed the one you're describing, but it's not the same as this issue no. That problem is only there in recent nightlies of KeeperFX, and it causes that eventually tunnelers just always will breach your walls, not just when you've just fortified it.

  3. #3
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    Default Re: Tunnellers breaching fortified walls?

    If I ever notice this issue in KeeperFX, I'll be sure to report it.

  4. #4
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    Default Re: Tunnellers breaching fortified walls?

    Quote Originally Posted by AdamP View Post
    If I ever notice this issue in KeeperFX, I'll be sure to report it.
    I was watching this KeeperFX YouTube video, and it so happens that this exact phenomenon happens at 4:13. I can't imagine it's by design.


  5. #5

    Default Re: Tunnellers breaching fortified walls?

    It is a recent video, and there's no way to tell which version the player is using,... so this may be the bug from the latest official nightly. Have you noticed this version where it shouldn't happen anymore.

    But could indeed be a different one though. I'll try to see if I can reproduce it sometimes.
    Last edited by YourMaster; September 10th, 2016 at 07:22.

  6. #6

    Default Re: Tunnellers breaching fortified walls?

    I remember this bug from absolutely yonks ago, before I even knew what KFX was let alone had it installed.

    I imagine there's an initial check for the tunneler to see if he's allowed to dig the wall and then no checks after that. I bet if the wall had infinite HP, the dude would just smack it forever.

  7. #7

    Default Re: Tunnellers breaching fortified walls?

    I've tried, and indeed the tunneler checks if a tile can be breached before it starts to dig. If it is fortified in the meantime, the tile gets more health but the tunneler will finish digging it. I've raised an issue.

  8. #8
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    Default Re: Tunnellers breaching fortified walls?

    Quote Originally Posted by YourMaster View Post
    It is a recent video, and there's no way to tell which version the player is using,... so this may be the bug from the latest official nightly. Have you noticed this version where it shouldn't happen anymore.

    But could indeed be a different one though. I'll try to see if I can reproduce it sometimes.
    I see you've raised an issue, but I was going to say that if you watch and listen closely, you'll see that the tunneller does indeed do a dig before the imp finishes fortifying, so this is definitely the issue I've described here, not the other one. It's extremely difficult to reproduce it because the timing has to be exact. The imp must finish fortifying at the exact moment between the two digs, and he does in this video.

  9. #9

    Default Re: Tunnellers breaching fortified walls?

    Even if the imp finishes right before the digging the timing is still right. I've managed to get the timing right, made a small test map and gave the imp speed to help out.

  10. #10
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    Default Re: Tunnellers breaching fortified walls?

    Quote Originally Posted by YourMaster View Post
    Even if the imp finishes right before the digging the timing is still right. I've managed to get the timing right, made a small test map and gave the imp speed to help out.
    I see; the tunneller checks to see if he's allowed to dig before the process actually starts, but once started, there are no further checks to see if he's still allowed to dig. Therefore he carries on digging, because the process has actually already started by the time the imp finished fortifying.

    I imagine there's a loop or something similar? If so, perhaps a solution could be to have him check before each iteration?
    Last edited by AdamP; September 11th, 2016 at 17:00.

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