Hello, I'm relatively new to map making and although the majority of my level seems to be in proper in shape and working, i have problems getting creatures to spawn from my portal at all? I'll post my script maybe I have a small problem but I don't see anything. Thanks for replies and help!
REM ********************************************
REM
REM Script for Level 200
REM
REM ********************************************
SET_GENERATE_SPEED(500)
START_MONEY(PLAYER0,10000)
MAX_CREATURES(PLAYER0,20)
REM Creature pool
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,15)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(ORC,5)
REM Creature availability
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
REM Room availability
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
REM Spells availability
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
REM Doors and traps availability
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
CREATE_PARTY(LANDLORD)
ADD_TO_PARTY(LANDLORD,KNIGHT,7,3000,ATTACK_ENEMIES ,0)
ADD_TO_PARTY(LANDLORD,MONK,6,1000,ATTACK_ENEMIES,0 )
ADD_TO_PARTY(LANDLORD,MONK,6,1000,ATTACK_ENEMIES,0 )
ADD_TO_PARTY(LANDLORD,MONK,6,1000,ATTACK_ENEMIES,0 )
ADD_TO_PARTY(LANDLORD,MONK,6,1000,ATTACK_ENEMIES,0 )
REM ************************************************** **************************
REM "The heros of this realm sing of happiness and goodly cheer. It'd be a shame if their day was ruined..."
DISPLAY_OBJECTIVE(125,PLAYER0)
IF(PLAYER0,GAME_TURN >= 100)
REM "The heros of this realm are many. Train your forces and properly prepare them to utterly annhilate these doogooders."
DISPLAY_INFORMATION(120,ALL_PLAYERS)
ENDIF
IF_ACTION_POINT(1,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LANDLORD,2,1)
ENDIF