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Thread: Chub Toad

  
  1. #1
    Fly Reaper's Avatar
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    Lightbulb Chub Toad



    Chub Toad

    Stats:

    Health: Very High
    Attack: Average
    Defense: Medium (thick, warty skin)
    Accuracy: Average
    Speed: Slow (but can move fast when gaining its leap ability)
    Dexterity: Low
    Intelligence: Low
    Wage: 800

    Skills:

    Level 1: Bite (Melee)

    Level 2: Leap Attack, "ranged" / melee attack, the toad make a leap towards an enemy, dealing damage and stunning it for a second

    Level 5: Tounge strike (Ranged attack, the toad launches it's tounge against a target damaging it.

    Level 6: Vomit/burp! , the toad throws up gastric acid upon it's victim, slowing it and causing damage over time.

    Level 9: Devour (edited), This ability is launched upon a weakened enemy unit (unit has 15% or less hit points left) which then is devoured and killed instantly.
    Long cooldown time, due to difficult digestion. (Non characters creatures or Creatures above level of the toad may not be devoured (such as the Lord of the Land, Avatar and the Horned Reaper).

    Information:

    The Chub Toad is a massive ravenous toad-like beast,
    spawned from great underground ponds in which it lurks for prey.
    The creature is always hungry and is extremly gluttonous, and is by nature both scavanger
    and hunter. This means eating small-snacks like chickens from the hatchery is
    not enough to still it's hunger, slain enemies found both on the battlefield and in the graveyard
    is always a suitable meal.

    Behavior in Dungeon:

    Summarized, the Chub Toad has a uncontrollable hunger,
    which means when it becomes enough hungry/angry it might
    try to attack and devour lesser creature who get in its way.

    Attracted by:
    At least a 7x7 Hatchery and at least a 4x4 Graveyard. (edited)

    Likes to/Makes Happy:
    Eat, Fighting and wander (searching for prey).

    Refuses work:
    Researching, Praying, Manufacturing, Guarding

    Style:
    Blocker in combat, otherwise a slow but sturdy scout unit.

    Natural enemies:
    Everything being in the near of the Chub Toad when it gets hungry/angry is at risk.


    http://features.cgsociety.org/newgal...5565_large.jpg
    http://www.coolstuffinc.com/images/P...hub%20Toad.jpg

    Watch also the attached concept images:

    Very strange and funny, but a dungeon is no place for a giant frog. Nicely structured though! - Kyle
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by kyle; October 19th, 2010 at 18:56. Reason: edited stats

  2. #2
    Keeper of Keepers dotted's Avatar
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    Default Re: Chub Toad

    This made me LOL, but in a good way. I like this idea!

  3. #3
    Fly Reaper's Avatar
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    Default Re: Chub Toad

    Quote Originally Posted by dotted View Post
    This made me LOL, but in a good way. I like this idea!
    Hehe, I'm glad you liked it.

    Yeah I think this bloated fella would be an nice addition to the unit pool, especially if you manage to get it to devour unconscious/slain enemies. It would be both fun and annoying of obvius reasons...

    Anyone else agrees/disagrees?
    Some more criticism would be nice from you people!

  4. #4
    Tentacle
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    Default Re: Chub Toad

    I like this idea too.

    And your version of Devour is better than the one I made.

    You have earned ten internets!

  5. #5
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Chub Toad

    After seeing that picture and reading through all of that, I cracked in half.

    I'm only a bit split about the Devour ability, 30% of a creature's hitpoints may still be significant, like those of the Horned Reaper. I suggest lowering it with 10-15%, and make the Toad unable to Devour creatures who are too large, like bile demons, and creatures who are just unable to be devoured like bosses.


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  6. #6
    Fly Reaper's Avatar
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    Default Re: Chub Toad

    Quote Originally Posted by Duke Ragereaver View Post
    After seeing that picture and reading through all of that, I cracked in half.

    I'm only a bit split about the Devour ability, 30% of a creature's hitpoints may still be significant, like those of the Horned Reaper. I suggest lowering it with 10-15%, and make the Toad unable to Devour creatures who are too large, like bile demons, and creatures who are just unable to be devoured like bosses.
    Thanks
    Yeah you're right. I'll edit the devour ability like this then:

    Devour , This ability is launched upon a weakened enemy unit (unit has 15% or less hit points left) which then is devoured and killed instantly.
    Long cooldown time, due to difficult digestion. (Non characters creatures or Creatures above level of the toad may not be devoured (such as the Lord of the Land, Avatar and the Horned Reaper).

    My thought is that just like in dk1, creatures grow in size, and when the toad level up it gets bigger. So starting at level 1, it is unable to devour for example a level 3 bile demon. But later on, on level 5 it works just fine to eat anything below that level...
    Sounds good?

  7. #7
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Chub Toad

    64 tiles of Hatchery and 16 tiles of Graveyard? People will be building those large Hatcheries for the Toad, not for actual use.

    Maybe 36 (6x6) or 49 (7x7) will be better.
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  8. #8
    Fly Reaper's Avatar
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    Default Re: Chub Toad

    Quote Originally Posted by Metal Gear Rex View Post
    64 tiles of Hatchery and 16 tiles of Graveyard? People will be building those large Hatcheries for the Toad, not for actual use.

    Maybe 36 (6x6) or 49 (7x7) will be better.
    I agree, sounds more reasonable with a 7x7 (49 tiles) hatchery, or maybe even 6x6 hmm...

    On the other hand, I think that 4x4 (16 tiles) of graveyard would be a superable price to pay, considering that this is a med-high level creature with good stats, and those should not be to easy/cheap to attract imo.

    I mean you build a lot of rooms "anyway", and suddenly you can attract almost every creature with ease at the same time. I think that it would be more fun to have goals ingame, and not to complete everything as fast as possible.
    Notice that a 6x6 hatchery is 'only' 11 tiles more than for those 5x5 needed to attract bile demons for instance.
    And if you go for lots of vampires, you'll need a big graveyard as well.

  9. #9
    Fly Reaper's Avatar
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    Default Re: Chub Toad

    I see a lot of views on this thread/idea, but not so many people have expressed what they think about it..

    I might be, what do you call it self-righteous?, because I believe this creature would fit pretty well. But that's only what I think!

    All kinds of criticism is welcome, if you think this idea suck, say it!
    Or.. if you believe like me, it would be a great idea, say it!

    Post at least a score from 1 to 10, or a +1 -1, would be nice
    Ok?

  10. #10
    Beetle Synesthesia's Avatar
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    Default Re: Chub Toad

    I like the sound of the tongue attack and the devour ability but other than that, it doesn't really have much appeal. It sounds like a less useful version of the Bile Demon to me. I doubt I'd want to recruit and pay a creature that flat out refuses to do any jobs, eats me out of house and dungeon, and threatens my other creatures if it's food demands are not met.

    Sounds like it'd be more of an annoyance than anything else. Personally I'd choose to recruit Bile Demons over these.

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