He seems like a mage counterpart to the horned reaper as he excels in combat, obtainable only by temple and loves killing. Although weaker than the reaper, he makes up for that by being harder to piss off.
I've done some small changes, including:
- Gender added
- Training Cost
- Highered intelligence
- Anger reactions added
- Job section expanded
Now, there are 2 things I wish to discuss about:
- The Archlich revival. Should the Archlich be revived from a certain timeframe after the phylactery is brought to the Archlich's lair, or should it be that the Archlich is revived when the phylactery replenished itself completely to the maximum health (the phylactery has 10% of the Archlich's health, remember?) when brought to the lair?
- The torture of the Archlich. I've been thinking something of the lines that the brains of the Archlich being removed with a nosehook, any thoughts about that? I've stumbled upon this researching on how the ancient Egyptians prepared their dead for mumification. See this spoiler image if you want to know what I'm talking about.
Spoiler
The torture is interesting and it matches DK's dark sense of humor. Other archliches (as anger provocateurs) is kind of a big price to pay as horned reapers don't fight amongs each other. Maybe the archliches won't mind each other as long as;
1) they are in separate lairs and each lair must not have more than one third more creatures than the other (they seem like creatures that view themselves as nobles)
2)there is no temple
3)they aren't doing the same job in the same room
Like this; having many archliches may seem overpowered, but extremely annoying to look after