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Thread: DK1 Now Free To DL On Origin

  
  1. #11

    Default Re: DK1 Now Free To DL On Origin

    you just said you've got the origin version, so why don't you go figure it out?

  2. #12
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    Quote Originally Posted by YourMaster View Post
    you just said you've got the origin version, so why don't you go figure it out?
    Why should he? That's the development team's job.

    KeeperFX will need some work down the road anyways since 64-bit systems are pretty mainstream. It would be nice to run it in fullscreen mode in-game and not at 1/2 resolution with the game always sitting at the top left corner of the screen.

  3. #13

    Default Re: DK1 Now Free To DL On Origin

    Because there is no development team. It's a fan expansion, and there are currently 0 fans/developers working on it. And of all the people working on this in the past, non have the origin version so nobody cares about origin. Now Valherran does have the origin version so could put in the effort to see how to get it to work, or he could not and hope that some other fan comes along who does care. It's nobodies job.

    KeeperFX works perfectly fine on 64-bit systems full screen though in full resolution, and has been since forever, so if you're having a problem with this, it is specific to you. If you want you could post more information on what you've tried and we could try to help you out.

  4. #14
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    KeeperFX works perfectly fine on 64-bit systems full screen though in full resolution, and has been since forever, so if you're having a problem with this, it is specific to you. If you want you could post more information on what you've tried and we could try to help you out.
    Does it now? Well, on a fresh install it always displays the in-game resolution on the top left corner no matter what resolution I pick from the menu. After every startup, I keep finding the resolution checked off at custom on the left panel with 3840x2160x32.

  5. #15

    Default Re: DK1 Now Free To DL On Origin

    What's your monitors native resolution? Is that 3840x2160? It could very well be that such high resolutions or that aspect ratio won't work well.
    In any case, forget the launcher for a moment, and we'll edit the keeper.cfg directly, edit the ingame_res line to this:

    Code:
    INGAME_RES=1600x900x32 1280x1024w32 3830x2160x32
    Notice the w in the middle one. Start a game not, and press Alt+R to see the resolution change. Do it 3 more times. Now what happened? Please share the log file now as well.

  6. #16
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    My native resolution is 1920x1080x64, that 3840x2160x32 is basically my current resolution at half the bit size.

    As for your test, this is what happened:

    Res 1 = Left half of the screen was covered instead of top left corner.

    Res 2 = Actually went into full screen. Though that res looks labeled as a windowed res, odd.

    Res 3 = Back to where I was before I started, plus it took a good 20 seconds to load.

    Code:
    Dungeon Keeper FX ver 0.4.6u build 1825 (heavylog release)
    LOG CREATED  @ 00:05:12  10-03-2017
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing Config file, 902 bytes
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 28
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Near Full moon -0.0998
    Sync: init_sound: Starting
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: intro_replay: Playing intro movie "./ldata/intromix.smk"
    Sync: play_smk_direct: Starting
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: initial_setup: Starting
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_rgb2idx_table: Reading rgb-to-index color table file "./data/colours.col".
    Sync: init_redpal_table: Reading red-blended color table file "./data/redpal.col".
    Sync: init_whitepal_table: Reading white-blended color table file "./data/whitepal.col".
    Sync: load_creaturetypes_config_file: Parsing global creature types config file "./fxdata/creature.cfg".
    Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_effects_config_file: Parsing global effects config file "./fxdata/effects.cfg".
    Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
    Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_effects_config_file: Reading global effects config file "./fxdata/effects.cfg".
    Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturetypes_config_file: Reading global creature types config file "./fxdata/creature.cfg".
    Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
    Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
    Sync: mark_cheaper_diggers_sacrifice: Marked sacrifice of creature IMP
    Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
    Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
    Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
    Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
    Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
    Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
    Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
    Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
    Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
    Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
    Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
    Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
    Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
    Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting for 32 models
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cubes_config_file: Reading global cubes config file "./fxdata/cubes.cfg".
    Sync: load_texture_anim_file: Starting
    Sync: load_texture_anim_file: Reading animated tmap file "./data/tmapanim.dat".
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: init_fades_table: Reading fade table file "./data/tables.dat".
    Sync: init_alpha_table: Reading alpha color table file "./data/alpha.col".
    Sync: init_lookups: Starting
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
    Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
    Sync: load_campaign: Parsing campaign file "dstninja.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
    Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
    Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
    Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
    Sync: load_campaign: Parsing campaign file "ncastles.cfg".
    Sync: load_campaign: Parsing campaign file "origplus.cfg".
    Sync: load_campaign: Parsing campaign file "postanck.cfg".
    Sync: load_campaign: Parsing campaign file "pstunded.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
    Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
    Sync: load_campaigns_list: Found 21 campaign files, properly loaded 21.
    Sync: setup_screen_mode_minimal: Setting up mode 28
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: frontend_set_state: State 0 will be switched to 1
    Sync: Frontend state change from 0 into 1
    Sync: frontend_setup_state: Starting for state 1
    Sync: continue_game_available: Starting
    Sync: change_campaign: Starting
    Sync: load_campaign: Reading campaign file "keeporig.cfg".
    Sync: parse_campaign_map_blocks: Starting
    Sync: is_bonus_level: Level 80 not recognized as bonus
    Sync: is_extra_level: Level 80 not recognized as extra
    Sync: is_bonus_level: Level 81 not recognized as bonus
    Sync: is_extra_level: Level 81 not recognized as extra
    Sync: is_bonus_level: Level 82 not recognized as bonus
    Sync: is_extra_level: Level 82 not recognized as extra
    Sync: is_bonus_level: Level 83 not recognized as bonus
    Sync: is_extra_level: Level 83 not recognized as extra
    Sync: is_bonus_level: Level 84 not recognized as bonus
    Sync: is_extra_level: Level 84 not recognized as extra
    Sync: is_bonus_level: Level 85 not recognized as bonus
    Sync: is_extra_level: Level 85 not recognized as extra
    Sync: is_bonus_level: Level 86 not recognized as bonus
    Sync: is_extra_level: Level 86 not recognized as extra
    Sync: is_bonus_level: Level 87 not recognized as bonus
    Sync: is_extra_level: Level 87 not recognized as extra
    Sync: is_bonus_level: Level 88 not recognized as bonus
    Sync: is_extra_level: Level 88 not recognized as extra
    Sync: is_bonus_level: Level 91 not recognized as bonus
    Sync: is_extra_level: Level 91 not recognized as extra
    Sync: is_bonus_level: Level 93 not recognized as bonus
    Sync: is_extra_level: Level 93 not recognized as extra
    Sync: is_bonus_level: Level 94 not recognized as bonus
    Sync: is_extra_level: Level 94 not recognized as extra
    Sync: is_bonus_level: Level 95 not recognized as bonus
    Sync: is_extra_level: Level 95 not recognized as extra
    Sync: is_bonus_level: Level 97 not recognized as bonus
    Sync: is_extra_level: Level 97 not recognized as extra
    Sync: is_bonus_level: Level 92 not recognized as bonus
    Sync: is_extra_level: Level 92 not recognized as extra
    Sync: level_lof_file_parse: Starting for "map00055.lof"
    Sync: level_lof_file_parse: Starting for "map00056.lof"
    Sync: level_lof_file_parse: Starting for "map00057.lof"
    Sync: level_lof_file_parse: Starting for "map00058.lof"
    Sync: level_lof_file_parse: Starting for "map00059.lof"
    Sync: level_lof_file_parse: Starting for "map00065.lof"
    Sync: level_lof_file_parse: Starting for "map00066.lof"
    Sync: level_lof_file_parse: Starting for "map00067.lof"
    Sync: level_lof_file_parse: Starting for "map00068.lof"
    Sync: level_lof_file_parse: Starting for "map00069.lof"
    Sync: level_lof_file_parse: Starting for "map00075.lof"
    Sync: level_lof_file_parse: Starting for "map00076.lof"
    Sync: level_lof_file_parse: Starting for "map00077.lof"
    Sync: level_lof_file_parse: Starting for "map00078.lof"
    Sync: level_lof_file_parse: Starting for "map00079.lof"
    Sync: level_lof_file_parse: Starting for "map00122.lof"
    Sync: level_lof_file_parse: Starting for "map00123.lof"
    Sync: level_lof_file_parse: Starting for "map00124.lof"
    Sync: level_lof_file_parse: Starting for "map00126.lof"
    Sync: level_lof_file_parse: Starting for "map00127.lof"
    Sync: level_lof_file_parse: Starting for "map00130.lof"
    Sync: level_lof_file_parse: Starting for "map00131.lof"
    Sync: level_lof_file_parse: Starting for "map00132.lof"
    Sync: level_lof_file_parse: Starting for "map00133.lof"
    Sync: level_lof_file_parse: Starting for "map00135.lof"
    Sync: level_lof_file_parse: Starting for "map00145.lof"
    Sync: level_lof_file_parse: Starting for "map00146.lof"
    Sync: level_lof_file_parse: Starting for "map00147.lof"
    Sync: level_lof_file_parse: Starting for "map00149.lof"
    Sync: level_lof_file_parse: Starting for "map00150.lof"
    Sync: continue_game_available: Continue to level 1 is available
    Sync: turn_on_menu: Menu ID 18
    Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
    Sync: Created menu ID 18 at slot 0, pos (12,9) size (1000,750)
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_click_inputs: Left down for button 8
    Sync: gui_button_click_inputs: Left click for button 8
    Sync: do_button_click_actions: Starting for button type 0
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_click_inputs: Left down for button 8
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_click_inputs: Left down for button 8
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_click_inputs: Left down for button 8
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_click_inputs: Left down for button 8
    Sync: get_gui_inputs: Finished
    Sync: draw_frontmenu_background: Done
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: frontend_set_state: State 1 will be switched to 9
    Sync: turn_off_menu: Menu ID 18
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 1 into 9
    Sync: frontend_setup_state: Starting for state 9
    Sync: get_gui_inputs: Finished
    Sync: wait_at_frontend: Frontend Update exit condition invoked
    Sync: frontend_set_state: State 9 will be switched to 0
    Sync: Frontend state change from 9 into 0
    Sync: frontend_setup_state: Starting for state 0
    Sync: game_loop: Done
    Sync: reset_game: Starting
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done
    Sync: LbBullfrogMain: finished properly
    Last edited by Enker-Zan; March 10th, 2017 at 08:09.

  7. #17

    Default Re: DK1 Now Free To DL On Origin

    Well, probably your issue gets solved if you configure your windows resolution to 1920x1080 and keeperfx to 1920x1080x32. If you want to keep your dekstop resolution as it is, try to experiment with 1920x1080x32, 1920x1080w32 and other 'windowed' resolutions.

    EDIT: You've added your log. It does not look like you've started a game. So not the main menu, actually start a level. Then press Alt+R four more times and share your log again. And please tell me what you had the INGAME_RES at when you did so.
    Last edited by YourMaster; March 10th, 2017 at 08:37.

  8. #18
    Beetle Enker-Zan's Avatar
    Join Date
    Mar 2011
    Location
    Riverside, CA
    Posts
    114
    Gamer IDs

    Gamertag: EnkerZan XFIRE ID: enkerz4n

    Default Re: DK1 Now Free To DL On Origin

    I don't know why it did that with the log, I was last in a game when I did that and nowhere else. So this time I pressed it 4 times, and here is what happened:

    Res 1 = Went to full screen from top left corner.

    Res 2 = Went half screen towards the left.

    Res 3 = Back to where it was at the top left corner of the screen, plus it took 20 seconds to load.

    Res 4 = Went to full screen.

    Here's the log:
    Code:
    Dungeon Keeper FX ver 0.4.6u build 1825 (standard release)
    LOG CREATED  @ 17:05:20  10-03-2017
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: Near Full moon -0.0520
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (12,9) size (1000,750)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (12,9) size (1000,750)
    Sync: Frontend state change from 31 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 1024x768x32 (mode 28)
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (219,625)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (219,625)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (250,634) size (750,134)
    Sync: Created menu ID 16 at slot 2, pos (250,634) size (750,134)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1280x1024x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 512x512
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1280x1024w32 (mode 30)
    Sync: Created menu ID 16 at slot 1, pos (320,852) size (960,172)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (280,800)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (280,800)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Error: LbScreenSetup: Full screen resolution 3830x2160 (mode 31) not available
    Error: setup_screen_mode: Unable to setup screen resolution 3830x2160x32 (mode 31)
    Sync: switch_to_next_video_mode: Can't enter 3830x2160x32 (mode 31), falling to failsafe mode
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1024x768x32 (mode 28)
    Sync: Created menu ID 16 at slot 1, pos (250,634) size (750,134)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (219,625)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (219,625)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    Sync: Created menu ID 8 at slot 3, pos (616,297) size (674,263)
    Sync: Created menu ID 10 at slot 4, pos (664,302) size (578,254)
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: get_startup_menu_state: Undecided victory state selected
    Sync: Frontend state change from 0 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 1
    Sync: Created menu ID 18 at slot 0, pos (12,9) size (1000,750)
    Sync: Frontend state change from 1 into 9
    Sync: Frontend state change from 9 into 0
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done

  9. #19

    Default Re: DK1 Now Free To DL On Origin

    Yeah, there's an error in your log:
    Code:
    Error: LbScreenSetup: Full screen resolution 3830x2160 (mode 31) not available
    Error: setup_screen_mode: Unable to setup screen resolution 3830x2160x32 (mode 31)
    Sync: switch_to_next_video_mode: Can't enter 3830x2160x32 (mode 31), falling to failsafe mode
    And it seems like you've also played with your FRONTEND_RES, which could be causing the issue.
    It seems your issue is already mostly fixed because with your 4th attempt you say you have your fullscreen window, but try to also change your FRONTEND_RES to:
    Code:
    FRONTEND_RES=1024×576x32 640x480x32 1600x900x32

  10. #20
    Beetle Enker-Zan's Avatar
    Join Date
    Mar 2011
    Location
    Riverside, CA
    Posts
    114
    Gamer IDs

    Gamertag: EnkerZan XFIRE ID: enkerz4n

    Default Re: DK1 Now Free To DL On Origin

    I didn't touch anything in any settings til yesterday, I ran the game and that's what it did after fresh install. The cutscenes still load into a window in the top left corner, but everything else is full screen. I tried cycling through resolutions in-game with that new code line and it crashed on the 2nd one.

    Code:
    Dungeon Keeper FX ver 0.4.6u build 1825 (standard release)
    LOG CREATED  @ 02:28:58  11-03-2017
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Warning: load_configuration(line 12): Couldn't recognize video mode 1 in "FRONTEND_RES" command of Config file.
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: Full moon -0.0256
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: get_startup_menu_state: Full moon state selected
    Sync: Frontend state change from 0 into 12
    LbDataFree: freeing "ldata/front.raw"...done
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    Sync: Frontend state change from 12 into 1
    Sync: Created menu ID 18 at slot 0, pos (200,0) size (1200,900)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (200,0) size (1200,900)
    Sync: Frontend state change from 31 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 1600x900x32 (mode 29)
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (306,875)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (400,712) size (1050,188)
    Sync: Created menu ID 16 at slot 2, pos (400,712) size (1050,188)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1280x1024x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 512x512
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1280x1024w32 (mode 30)
    Sync: Created menu ID 16 at slot 1, pos (320,852) size (960,172)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (280,800)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (280,800)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Error: LbScreenSetup: Full screen resolution 3830x2160 (mode 31) not available
    Error: setup_screen_mode: Unable to setup screen resolution 3830x2160x32 (mode 31)
    Sync: switch_to_next_video_mode: Can't enter 3830x2160x32 (mode 31), falling to failsafe mode
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Error: LbScreenSetup: Full screen resolution 320x200 (mode 1) not available
    Error: setup_screen_mode: Unable to setup screen resolution 320x200x8 (mode 1)
    Error: Attempt to read from inaccessible memory address.
      in SDL.dll at 0023:6812a21b, base 68100000
      in keeperfx.exe at 0023:00444278, base 00400000
      in keeperfx.exe at 0023:005b214c, base 00400000
      in keeperfx.exe at 0023:005b2b95, base 00400000
      in keeperfx.exe at 0023:0060721d, base 00400000
      in keeperfx.exe at 0023:00401250, base 00400000
      in keeperfx.exe at 0023:004012d5, base 00400000
      in ntdll.dll at 0023:773c0fd9, base 77360000
      in ntdll.dll at 0023:773c0fa4, base 77360000

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