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Thread: DK1 Now Free To DL On Origin

  
  1. #21

    Default Re: DK1 Now Free To DL On Origin

    Well, you can take out the 3830x2160 resolution out of your config file, that clearly doesn't work. It then falls back to the fail save resolution, which should be the 1024×576x32 we've just configured, but according to your log file it now is 320x200 which also isn't supported. Are you sure you edited the FRONTEND_RES this time, and not the INGAME_RES again?
    The movie resolution you've got apparently also doesn't work too hot, so try this:

    Code:
    FRONTEND_RES=640x480x32 1600x900x32 1600x900x32
    INGAME_RES=1600x900x32 1600x900w32

  2. #22
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    Load screens looked OK, but was a bit too zoomed in. cutscene video was super tiny, but at least it was in the middle at full screen. In-game res popped up at the top left corner, except it was much bigger. When I cycled through the resolutions it switched between full screen and back to where it was, but going back to full screen caused my mouse to lock up so I alt-tabbed and went back in and it was fine.

    Code:
    Dungeon Keeper FX ver 0.4.6u build 1825 (standard release)
    LOG CREATED  @ 03:51:30  13-03-2017
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: Moon phase 0.1105
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (200,0) size (1200,900)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (200,0) size (1200,900)
    Sync: Frontend state change from 31 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 1600x900w32 (mode 30)
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (306,875)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (400,712) size (1050,188)
    Sync: Created menu ID 16 at slot 2, pos (400,712) size (1050,188)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900w32 (mode 30)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900w32 (mode 30)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1600x900x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1600x900x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (400,712) size (1050,188)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (306,875)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (306,875)
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Error: LbScreenSwap: Blit failed: DirectDrawSurface3::Lock: Surface was lost
    Sync: Created menu ID 8 at slot 3, pos (463,297) size (674,263)
    Sync: Created menu ID 10 at slot 4, pos (511,302) size (578,254)
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbMouseChangeMoveRatio: New ratio 640x640
    Sync: get_startup_menu_state: Undecided victory state selected
    Sync: Frontend state change from 0 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 1
    Sync: Created menu ID 18 at slot 0, pos (200,0) size (1200,900)
    Sync: Frontend state change from 1 into 9
    Sync: Frontend state change from 9 into 0
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done
    Last edited by Enker-Zan; March 13th, 2017 at 11:10.

  3. #23

    Default Re: DK1 Now Free To DL On Origin

    So, its fine now right? Seems like KeeperFX has issues with resolutions above the native resolution, but like you have it configured now sounds perfectly playable.

  4. #24
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    I got it where I want it, but I basically have to hit alt+R every time I start a game.

    Whoever's in charge of that new game plus campaign, tell him his 2nd level is broken and causes the game to lock up due to a bad spawn.

    Now I gotta try and figure out how to implement my MOD to KeeperFX...

  5. #25

    Default Re: DK1 Now Free To DL On Origin

    Do you always behave like a vexatious little prig?

  6. #26

    Default Re: DK1 Now Free To DL On Origin

    That you've got to press Alt+R every game is strange, because it should remember the last used resolution. You could try removing all but the one that works for you from the ingame_res.

    If there's a problem with a level in the new game+ campaign I'm happy to fix it, but you've got to be a bit more specific. I've never had the level lock up, I don't see any faulty spawns, and I've never heard of any situation where a bad spawn would lock up the game (instead of simply not spawning the party). So which spawn do you think is faulty, when does your game lock up, and can you share a log-file from when it happens?

  7. #27
    Beetle Enker-Zan's Avatar
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    Default Re: DK1 Now Free To DL On Origin

    It happened right where the tunneling parties would appear from their little fort after that surprise party appears on the far right from a hero portal.

    Do you always behave like a vexatious little prig?
    Do you always post like you have absolutely nothing better to do?

  8. #28

    Default Re: DK1 Now Free To DL On Origin

    Who are you, Enker-Zan ?

  9. #29

    Default Re: DK1 Now Free To DL On Origin

    Quote Originally Posted by Enker-Zan View Post
    It happened right where the tunneling parties would appear from their little fort after that surprise party appears on the far right from a hero portal.
    I've just played the level again, can't make it hang/crash. I'll leave it as a freak occurrence, but if it happens again I'd be happy to receive a log file.




    EDIT: To install KeeperFX with the origin release, point the Launcher not towards the 'Dungeon Keeper' folder, but the 'data' folder inside it.
    Last edited by YourMaster; September 15th, 2019 at 22:30.

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