In DK2, yeah. But in DK1, I don't think so.
In DK2, yeah. But in DK1, I don't think so.
I like dragons! They're the center of my life! I'll never forget them...
I remember, if I had a printer connected to the PC that at some point in the game while playing, a message from the enemy keeper was printed on a paper and I was like WTF LOL
anyway, DK have the funniest easter-eggs in a game ever
I don't recall DK2 having been translated to Dutch, so I doubt it as well.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Yes, that was with the PRINT command line. This works with the BETA versions if I'm not wrong. I guess this command was used to help Bullfrog about the scripting.Originally Posted by Dominus
Originally Posted by PizuThen perhaps it's one of the DK1 silly mentor quotes, only translated differently. Anyway, you can easily listen to them and extract them by using Danrhan's DKSound utility.Originally Posted by M othrayas
I like dragons! They're the center of my life! I'll never forget them...
Actually, I've played DK2 in Dutch ages and ages ago. There was definitely a Dutch translation of it.
I could probably find it again, but I've got a stable installation with Windows 7 64-bit now, and I don't want to jeopardize it :P
Yup http://webseed.keeperklan.com/DK2/data/dk2v170nl.zip <- Dutch 1.7 patch.
"The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy
On request of DragonsLover, here's some code
Code:// Rare message easter egg if ((game.play_gameturn != 0) && ((game.play_gameturn % 20000) == 0)) { if (ACTION_RANDOM(2000) == 0) { k = UNSYNC_RANDOM(10); if (k == 7) { output_message(SMsg_PantsTooTight, 0, 1); } else { output_message(91+k, 0, 1); } } }