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Thread: Mouse stuck on the middle

  
  1. #1

    Default Mouse stuck on the middle



    Hello, because Origin gave a free copy and I loved this game when I was a child I started playing it again, and now I found KeeperFX and was super happy, even with a patch in spanish! (English is not my native language)

    I have windows 10
    The alt.imput support don't fix it
    I tried the Regedit Solution but maybe because the language it don't work? (I didn't had the Layer folder and had to create one)
    The update solution of windows 8 is a no.

    I'm be really grateful if someone can help me, thank you
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2

    Default Re: Mouse stuck on the middle

    Did your mouse work in the origin version?

    What happens when you run the game in windowed mode?

    Could you share a log file?

  3. #3

    Default Re: Mouse stuck on the middle

    In the Origin version works fine, neved had a problem with it
    Same problem in windowed mode

    Dungeon Keeper FX ver 0.4.6.1670 (standard release)
    LOG CREATED @ 04:15:48 26-01-2017

    Sync: process_command_line: Mouse auto reset disabled
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: Moon phase 0.7995
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 64x64
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 0
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done

  4. #4

    Default Re: Mouse stuck on the middle

    Try to update to 0.4.6u.
    Use windowed mode in combination with -altimput. You should now at least be able to see your own mouse outside of the window, right?

    Have you had any problems with your mouse in other games?

    And try the -level command to go directly into a level, to see if your mouse works ingame.

  5. #5

    Default Re: Mouse stuck on the middle

    Well, the problem still exists, but the game run perfect in my brother laptop (Windows 8)
    Maybe is something with windows 10?

    The good part is that my bro let use his laptop to play

  6. #6

    Default Re: Mouse stuck on the middle

    It's not a problem with windows 10, but with your specific setup. Most people nowadays have windows 10, and none of them have this problem. Myself included.

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