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Thread: Skirmish Mode

  
  1. #1
    Administrator Patrician's Avatar
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    Default Skirmish Mode

    To play the multiplayer maps against the computer, start the game with the -1player parameter using a shortcut or "Run..." application.

    Assuming "C:\DK" is your DK directory; type "C:\DK\keeper95.exe" -1player or "C:\DK\keeper.exe" -1player depending of the version you have.

    Post edited by DragonsLover
    Last edited by DragonsLover; September 2nd, 2009 at 14:28.

  2. #2
    Imp Adamczuk's Avatar
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    Default Re: Skirmish Mode

    Thanks for this! One of the things that I found annoying with DK1 was that it had no skirmish mode.

  3. #3
    Imp
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    Default Re: Skirmish Mode

    i have the gog version, and tried this and it didnt work :/ any suggestions?

  4. #4
    Dark God DragonsLover's Avatar
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    Default Re: Skirmish Mode

    It should work. Perhaps you typed it wrong?

    Are you sure you also go into the Multiplayer section in the main menu afterwards?
    I like dragons! They're the center of my life! I'll never forget them...



  5. #5
    Imp
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    Default Re: Skirmish Mode

    Im certain that i did both! yet, i dont have keeperfx on it. and plus since its the gog version, the shortcut takes me thru dos box! ill copy the target down below that has my "-1player" added on it: "C:\Program Files (x86)\GOG.com\Dungeon Keeper\DOSBOX\DOSBox.exe" -conf dosboxDK.conf -noconsole -c "exit" -1player"

  6. #6
    Dark God DragonsLover's Avatar
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    Default Re: Skirmish Mode

    Oh, so the Gog version runs the game under Dosbox. Adding -1player doesn't work because the command line is therefore used for Dosbox, not Dungeon Keeper. Can you open the "DosboxDK.conf" file using a text editor and tell me what's inside?
    I like dragons! They're the center of my life! I'll never forget them...



  7. #7
    Imp
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    Default Re: Skirmish Mode

    # Lines starting with a # are commentlines.
    # They are used to (briefly) document the effect of each option.

    [sdl]
    # fullscreen -- Start dosbox directly in fullscreen.
    # fulldouble -- Use double buffering in fullscreen.
    # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
    # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
    # autolock -- Mouse will automatically lock, if you click on the screen.
    # sensitiviy -- Mouse sensitivity.
    # waitonerror -- Wait before closing the console if dosbox has an error.
    # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
    # Second entry behind the comma is for when dosbox is not focused/minimized.
    # mapperfile -- File used to load/save the key/event mappings from.
    # usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

    fullscreen=true
    fulldouble=false
    fullresolution=original
    windowresolution=original
    output=overlay
    autolock=true
    sensitivity=100
    waitonerror=true
    priority=higher,normal
    mapperfile=mapper.txt
    usescancodes=true

    [dosbox]
    # language -- Select another language file.
    # memsize -- Amount of memory DOSBox has in megabytes.
    # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
    # captures -- Directory where things like wave,midi,screenshot get captured.

    language=
    machine=svga_s3
    captures=capture
    memsize=32

    [render]
    # frameskip -- How many frames DOSBox skips before drawing one.
    # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    # scaler -- Scaler used to enlarge/enhance low resolution modes.
    # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq 3x,
    # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3 x,
    # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
    # If forced is appended (like scaler=hq2x forced), the scaler will be used
    # even if the result might not be desired.

    frameskip=0
    aspect=false
    scaler=normal2x

    [cpu]
    # core -- CPU Core used in emulation: normal,simple,dynamic,auto.
    # auto switches from normal to dynamic if appropriate.
    # cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
    # Setting this value too high results in sound dropouts and lags.
    # You can also let DOSBox guess the correct value by setting it to max.
    # The default setting (auto) switches to max if appropriate.
    # cycleup -- Amount of cycles to increase/decrease with keycombo.
    # cycledown Setting it lower than 100 will be a percentage.

    core=auto
    cputype=486_slow
    cycles=80000
    cycleup=5000
    cycledown=5000

    [mixer]
    # nosound -- Enable silent mode, sound is still emulated though.
    # rate -- Mixer sample rate, setting any devices higher than this will
    # probably lower their sound quality.
    # blocksize -- Mixer block size, larger blocks might help sound stuttering
    # but sound will also be more lagged.
    # prebuffer -- How many milliseconds of data to keep on top of the blocksize.

    nosound=false
    rate=22050
    blocksize=2048
    prebuffer=10

    [midi]
    # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
    # device -- Device that will receive the MIDI data from MPU-401.
    # This can be default,alsa,oss,win32,coreaudio,none.
    # config -- Special configuration options for the device. In Windows put
    # the id of the device you want to use. See README for details.

    mpu401=intelligent
    device=default
    config=

    [sblaster]
    # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
    # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
    # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
    # On auto the mode is determined by sblaster type.
    # All OPL modes are 'Adlib', except for CMS.
    # oplrate -- Sample rate of OPL music emulation.

    type=sb16
    base=220
    irq=5
    dma=1
    hdma=5
    mixer=true
    oplmode=auto
    oplrate=22050

    [gus]
    # gus -- Enable the Gravis Ultrasound emulation.
    # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
    # Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
    # gusrate -- Sample rate of Ultrasound emulation.
    # ultradir -- Path to Ultrasound directory. In this directory
    # there should be a MIDI directory that contains
    # the patch files for GUS playback. Patch sets used
    # with Timidity should work fine.

    gus=false

    [speaker]
    # pcspeaker -- Enable PC-Speaker emulation.
    # pcrate -- Sample rate of the PC-Speaker sound generation.
    # tandy -- Enable Tandy Sound System emulation (off,on,auto).
    # For auto Tandysound emulation is present only if machine is set to tandy.
    # tandyrate -- Sample rate of the Tandy 3-Voice generation.
    # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

    pcspeaker=true
    pcrate=22050
    tandy=auto
    tandyrate=22050
    disney=true

    [joystick]
    # joysticktype -- Type of joystick to emulate: auto (default), none,
    # 2axis (supports two joysticks,
    # 4axis (supports one joystick, first joystick used),
    # 4axis_2 (supports one joystick, second joystick used),
    # fcs (Thrustmaster), ch (CH Flightstick).
    # none disables joystick emulation.
    # auto chooses emulation depending on real joystick(s).
    # timed -- enable timed intervals for axis. (false is old style behaviour).
    # autofire -- continuously fires as long as you keep the button pressed.
    # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
    # buttonwrap -- enable button wrapping at the number of emulated buttons.

    joysticktype=auto
    timed=true
    autofire=false
    swap34=false
    buttonwrap=true

    [serial]
    # serial1-4 -- set type of device connected to com port.
    # Can be disabled, dummy, modem, nullmodem, directserial.
    # Additional parameters must be in the same line in the form of
    # parameter:value. Parameter for all types is irq.
    # for directserial: realport (required), rxdelay (optional).
    # for modem: listenport (optional).
    # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    # transparent, port, inhsocket (all optional).
    # Example: serial1=modem listenport:5000

    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled

    [dos]
    # xms -- Enable XMS support.
    # ems -- Enable EMS support.
    # umb -- Enable UMB support.
    # keyboardlayout -- Language code of the keyboard layout (or none).

    xms=true
    ems=true
    umb=true
    keyboardlayout=none

    [IPX]
    Enable=1
    Connection=1
    ipx=true


    [autoexec]
    # Lines in this section will be run at startup.
    mount C .
    imgmount d "game.inst" -t iso -fs iso
    c:
    cls
    Keeper.exe
    exit

  8. #8
    Dark God DragonsLover's Avatar
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    Default Re: Skirmish Mode

    In the [autoexec] section, add -1player after Keeper.exe, save the file, then launch the game as you usually do. The result should be:

    Code:
    [autoexec]
    # Lines in this section will be run at startup.
    mount C .
    imgmount d "game.inst" -t iso -fs iso
    c:
    cls
    Keeper.exe -1player
    exit
    I like dragons! They're the center of my life! I'll never forget them...



  9. #9

    Default Re: Skirmish Mode

    1Player is automatically enabled when installing KeeperFX (+ 15 more custom multiplayer maps).

  10. #10

    Default Re: Skirmish Mode

    Hey guys, sorry I'm so late to the party, being enjoying campaign mode far too much!

    I'm running the GOG/Dosbox version of Dungeon Keeper Gold but can't get the -1player to work for Multiplayer so I can play on my own against the computer. I've searched in the dosboxDK.conf file to edit the suggester line under autoexec but it isn't there.

    I've found similar lines in dosboxDK_server & dosboxDK_single.conf and added -1player to them but nothing works. Can anyone help me out so I can start painting my dungeon walls with entrails again?

    Cheers,
    Oli

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