im stuck in the map <Bonus 1 Overture> after release the mage, you can build bridges and
and the 4 orcsarrive:
how can I go through the wall?
I have 5 days trying to decipher it
thank you
That's the expected way to defeat him, wall him in and let hisdo the work at the beginning.
I agree, I wanted the last levels to be some kind of classic non special levels. They seemed pretty difficult to me though
My other maps:
Grail Run
Temple Deal
im stuck in the map <Bonus 1 Overture> after release the mage, you can build bridges and
and the 4 orcsarrive:
how can I go through the wall?
I have 5 days trying to decipher it
thank you
I don't remember the map so take it as a guess:
Build a room west to your portal, near the wall separating you from the dungeon heart. Drop your orc there, the orc must be angry to the maximum. He will destroy the room leaving unclaimed path. Claim the path and the reinforced wall disappears.
Again I'm not sure, I'm just guessing since you got orcs that's what you're supposed to do at some point.
I also recommend switching to my better second campaign.
thank you
The feedback I get is that this campaign is - even though you recommend people play Assmist instead - still one of the very best campaigns out there. And I don't think they are wrong. Could you see this campaign ending up in the next full version of KeeperFX, or would you rather rework the maps into something new instead? And if we will include this, are there still changes you want to make, or just take it as is?
Sounds good, thanks.
Just my two cents, but I played this campaign on I think it was the 0.4.7 version of keeperfx and found it to have no bugs and is enjoyable. So I think it would be an excellent addition!
While I'm remembering, if you're updating this campaign.. when I played the final level, Silence, I was able to wall off the Blue keeper to the NW with no issues and the keeper to the South I was able to dig out the hero reapers which just went over and killed them. I'm not sure if that's something you would like to change because it feels as though in the final level you shouldn't be able to deal with 2 keepers within the first 5 minutes :P