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Thread: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

  
  1. #1

    Default Dungeons And Keepers 21-map campaign 2017

    Made for and tested on unofficial keeperFX 0.4.6 release.

    Name
    Dungeons And Keepers 21-map campaign 2017

    Number of maps
    21+2 bonus

    Creation date
    Feb 2017

    Difficulty
    Various. First half is of same difficulty as levels 15+ from original campaign.
    Second half is usually harder than Skybird Trill. Overall: medium.

    ************************************************** ********************

    Sup guys just finished my first campaign. Why you should try it out:

    -IMHO it's better than most campaigns in KeeperFX included campaigns(IC)
    -the maps (hopefully) don't look like they were made in 5 minutes (like Mirtshire, Nevergrim or some campaigns in IC)
    -they are not annoying. No more walking dragons over traps for 10 minutes till they go off so your imps can claim one room safely
    -it's not all "build a dungeon and wipe hero dungeon room by room and try not to get bored" campaign. There are few levels kind of like these (mainly the first ones) but it's not 100% of campaign.
    -it's thought through. You won't be able to drop your imp at the unclaimed path as the other keeper digs to the portal at the beginning and then while the imp is possessed, dig blindly until you reach a hero party which destroys the keeper and win the game easily(except for one level when you need to do it). There was one campaign in IC where I exploited 6 maps in a row this way. Not missing much when looking at it after, anyway.
    -no transfer creature easy-wins. If you manage to obtain transfer creature special, simply rushing the keeper at the beginning of the next realm will not be enough to defeat him. However the transfer is never useless.
    -thing/creature limit is never close to be reached as far as I know
    -no/little hero rush. If you manage to dig to a party of heroes, they are usually not that strong to defeat you or stand on a guard post. Unless you dig too far(sometimes).
    -objectives/green info present
    -time saving. No destroying magic doors with a lvl 1 dragon or training demon spawn in possession for 5 levels like in Ancient Keeper. Magic hero doors rarely used.
    -having prison & torture & enough gold is rare in this campaign
    -difficulty should increase by level. It is possible you might find a previous level easier, but I hope not by much. First 3 levels are warmup.
    -"bonus" timers present
    -challenging but not ridiculously hard or overwhelming

    Now it isn't perfect ok. It's got flaws:
    -it's my first one
    -didn't bother to add custom world image or voice custom speech. I'm not even native english speaker as you already noticed
    -didn't bother to make up a story. It should be played as a campaign though since its difficulty tends to increase by level and there are transfer creatures / bonus world specials.
    -possible grammar/english mistakes

    PLEASE DOWNLOAD FROM THIS LINK for the latest version:
    Dungeons And Keepers 21-map campaign 2017 v1.4.rar

    Some BRIEF hints, only use them if you get really stuck:

    Spoiler




    1 Bash



    2 The Four



    3 Bugsquashers



    4 Tomb Raid



    5 Exorcism



    6 Trolls Stroll



    7 False God



    8 Marshlands



    9 Schizo



    10 Salvager



    11 Ascension Day



    12 Echo Springs



    13 Pyre



    14 Academy



    15 Flux



    16 Jitters



    17 Jynxed



    18 Currents



    19 Tension



    20 Moth



    21 Silence




    Bonus 1 Overture



    Bonus 2 Dawn To

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    Last edited by kix; March 23rd, 2019 at 18:00.

  2. #2

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Thank you. Always happy to see new content.

    I've played the first level of the campaign, and it's a bit unusual, but not bad. I'll play on. I never bothered to invade the east dungeon with all the lvl10 knights or the lava maze in the south, the creatures I got were enough to push through the enemy heart simple enough.
    Some feedback:
    1) I think you used the New Game+ config file as a basis, because you use the highscore file of that campaign. Best to use a separate one(just name it whatever), or the original one.
    2) I felt a bit lost playing this level. I think an actual 'Objective' would help a lot, even if it is simply 'Find the hero heart and destroy it'.
    3) It confused me when suddenly I heard the message 'The lord of the land approaches', while I did not think I was doing anything. When it kept happening I figured it was just random parties dropping in. For this reason it is best to not spawn parties with knights until it is the final one.
    4) I think its a bit strange to already face the avatar on the first level of a campaign, call me traditional but I'd like to see one lord per level, and one avatar per campaign.

  3. #3

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    The invading east dungeon with lvl 10 knights is a must if you want transfer creature. You aren't actually supposed to fight them with all those lvl 1 creatures, but you need to claim the prison (and then let them go) to get to the transfer special. Lava maze has mistress hidden in it, so it's good if you want to summon and transfer horny. Flying into the temple using vampire to claim monks was also optional. The gem slot is also kind of optional. In 5 out of 10 plays I needed to get to gems because I didn't have enough gold to cast destroy walls.
    Btw some of the levels were inspired by maps/campaigns I found on this forum. See if you can spot the original one.

    1) Yes you're right, didn't notice.
    2) This was on purpose. I felt like just exploring / digging to random places and getting surprised by hero raids (but not overwhelmed) was a right way to start. Not sure if you agree but well
    3) Honestly never thought this would bother someone haha. I guess you didn't like Knight Manouvers map
    4)
    Last edited by kix; February 20th, 2017 at 07:43.

  4. #4
    Dungeon Keeper Duke Ragereaver's Avatar
    Join Date
    Aug 2009
    Location
    The Netherlands
    Posts
    1,065

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Thanks for going through the effort of creating a whopping 20+ campaign for Dungeon Keeper! Will I be fine using the GOG version or is this a KeeperFX exclusive?

    A tip: to raise interest and (proudly) display the effort and quality of the maps, generate and post previews images.


    Dungeon Keeper I campaign: Undead Keeper
    Download it here!

    Dungeon Keeper I campaign: Post Undead Keeper
    Download it here!

  5. #5

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    You need keeperfx. Not only is that the easiest way to play custom campaigns, but this one in the very first level already used keeperfx custom script commands.

  6. #6

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Always remember to add lava effect to large pools of lava. It helps players listen through fog of war and the balls lighten up the area. Otherwise it's dark and very plain.

  7. #7

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Please redownload as somehow I missed script error in 2nd level. Probably made some last minute changes and didn't test it. Sorry about that
    Last edited by kix; February 20th, 2017 at 17:21.

  8. #8

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    That's an invalid link. But I'm already partway into level 2,... what's the fix, because I rather not start over.

  9. #9

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    The link is now valid within the main post.

    I'm afraid it's actually the winning condition... for some reason it doesn't go down to WIN_GAME after quick objective. If you don't feel like playing it again just edit the script to win when player0 has 0 imps and then click continue campaign. Sorry about that. Pretty sure it's fine in other maps.
    Last edited by kix; February 20th, 2017 at 17:54.

  10. #10

    Default Re: NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    It's not possible to change the script of a map of a saved-game. The script is included in the saved-game in the original form,... but I'll consider the map won if I've killed 4 knights and use the cheat menu to 'win'.
    That being said, looking at both scripts the original seems ok to me, while the updated version does have a mistake there. It's simply 'BRIDGE' not 'ROOM_BRIDGE'.

    And I never meant I was stuck on the first map, eventually you'll come across the heart and you'll know on how to beat it. I was just giving a bit of feedback, as my initial impression of the first objective was 'yeah, now what', as I'm not going to let the computer play for me. I'd like an objective - the second map is perfect that way - but others might prefer it your way.
    Plus I realized that I could get a mistress down south for a reaper, but I did not feel the need with all the bile demons and vampires I had. That's not criticism, that's just sharing my experiences as I can imagine you would find that interesting, how people are playing the maps. When I've got time to finish the second map I'll give feedback on that as well.

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