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Thread: Major Vsync Issue?

  
  1. #1

    Default Major Vsync Issue?

    For some reason when in fullscreen, I get this bad tearing issue, but when I play in windowed mode I do not get this issue, when playing in windowed mode though the games window would not be in the center of the screen and moving the window would snap it to the bottom of the desktop rendering it unplayable, does anyone know a fix to this? Note: This is on Windows 10
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  2. #2

    Default Re: Major Vsync Issue?

    I don't know, but I remember somebody having the same issue just a few days ago.

    What causes it to become unplayable when snapped to the bottom of the screen? Even if you use full-resolution in windowed mode? (e.g. 1280x1024w32)
    Which version of the game are you using? Make sure to either use 0.4.6 or 0.4.6u.
    Have you tried forcing the Video driver to 'windib'? (use the launcher)

  3. #3

    Default Re: Major Vsync Issue?

    Quote Originally Posted by YourMaster View Post
    I don't know, but I remember somebody having the same issue just a few days ago.

    What causes it to become unplayable when snapped to the bottom of the screen? Even if you use full-resolution in windowed mode? (e.g. 1280x1024w32)
    Which version of the game are you using? Make sure to either use 0.4.6 or 0.4.6u.
    Have you tried forcing the Video driver to 'windib'? (use the launcher)
    You are amazing Windib worked <3 cheers man, it was 0.4.6 as for the windowed aspect, even using the max resolution, it would clip half of the window to the bottom of the screen, so you couldn't see half of the game
    Last edited by Josh12419; March 6th, 2017 at 01:10.

  4. #4

    Default Re: Major Vsync Issue?

    I have the same issue.
    My game is running on a windows 10 64bit, fully updated, fresh amd/ati system.

    setting to directx shows the same picture. setting to windib it lags in emnu and the mouse runs sometimes to fast.
    and its fixed to the lowest resolution, cant change it.

    having and amd (8 core, 4ghz each) and a radeon r9 380 graphics card.

  5. #5

    Default Re: Major Vsync Issue?

    Well, both should work.

    Run dxdiag, which version of directx do you have installed?
    Which version of the game are you playing?
    What happens when you run it in windowed mode?
    Please share your keeperfx.cfg file, and after you played your game and tried to switch between resolutions, share your keeperfx.log file as well.

  6. #6

    Default Re: Major Vsync Issue?

    Quote Originally Posted by YourMaster View Post
    Well, both should work.

    Run dxdiag, which version of directx do you have installed?
    Which version of the game are you playing?
    What happens when you run it in windowed mode?
    Please share your keeperfx.cfg file, and after you played your game and tried to switch between resolutions, share your keeperfx.log file as well.
    dxdiag -> DX12
    Operating System: Windows 10 Pro 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834)
    Language: German (Regional Setting: German)
    System Manufacturer: To be filled by O.E.M.
    System Model: To be filled by O.E.M.
    BIOS: 2603
    Processor: AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
    Memory: 16384MB RAM
    Available OS Memory: 16284MB RAM
    Page File: 6200MB used, 12515MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 12
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Not Supported
    DxDiag Version: 10.00.15063.0000 64bit Unicode

    LOG-FILE / Version->
    Dungeon Keeper FX ver 0.4.6.1793 (standard release)
    LOG CREATED @ 17:17:29 24-05-2017

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU AuthenticAMD type 0 family 15 model 2 stepping 0 features 178bfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: Moon phase 0.8724
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8357696 bytes, samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 640x480x32 (mode 28)
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (160,394) size (480,86)
    Sync: Created menu ID 16 at slot 2, pos (160,394) size (480,86)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 1024x768x32 (mode 29)
    Sync: Created menu ID 16 at slot 1, pos (250,634) size (750,134)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (219,625)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (219,625)
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched video to 640x480x32 (mode 28)
    Sync: Created menu ID 16 at slot 1, pos (160,394) size (480,86)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: Created menu ID 2 at slot 2, pos (0,0) size (140,400)
    Sync: Created menu ID 8 at slot 3, pos (236,170) size (308,120)
    Sync: Created menu ID 10 at slot 4, pos (258,172) size (264,116)
    LbDataFree: freeing "data/gui1-64.dat"...done
    LbDataFree: freeing "data/gui1-64.tab"...done
    LbDataFree: freeing "data/font2-64.dat"...done
    LbDataFree: freeing "data/font2-64.tab"...done
    LbDataFree: freeing "data/font1-64.dat"...done
    LbDataFree: freeing "data/font1-64.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-64.dat"...done
    LbDataFree: freeing "data/gui2-64.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Undecided victory state selected
    Sync: Frontend state change from 0 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 9
    Sync: Frontend state change from 9 into 0
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done


    CFG->

    ; Path to the DK files. Usually leaving it as "./" will work.
    INSTALL_PATH=./
    ; How many of the game files are on disk; irrelevant option.
    INSTALL_TYPE=MAX
    ; Language definition; sets options for displaying texts.
    LANGUAGE=ENG
    ; Keyboard definition; irrelevant.
    KEYBOARD=101
    ; File format in which screenshots are written; BMP or HSI.
    SCREENSHOT=BMP
    ; Three frontend resolutions: failsafe, movies and menu resolution.
    FRONTEND_RES=640x480x32 640x480x32 640x480x32
    ; Original DK resolutions were FRONTEND_RES=320x200x8 320x200x8 640x480x8
    ; List of in-game resolutions. ALT+R will switch between them.
    INGAME_RES=640x480x32 1024x768x32
    ;Original DK resolutions were INGAME_RES=320x200x8 640x400x8
    ; Mouse pointer movement speed; 100 percent means normal OS speed
    POINTER_SENSITIVITY=100
    ; Censorship - originally was ON only if language is german.
    CENSORSHIP = OFF

    if I play it in window mode, I can not drag the window, but the resolution changed and the window is half out the screen

  7. #7

    Default Re: Major Vsync Issue?

    Sorry, I am out of ideas.

  8. #8

    Default Re: Major Vsync Issue?

    coult it be that the game have issues with ati graphics? I have testet it on my laptop with intel and nvidia chipset and works great

  9. #9

    Default Re: Major Vsync Issue?

    Not ati graphics in general. It must be something specific, because for the fast majority of people it simply works and has for ages.

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