I've recently reinstalled one of my favorite childhood games. Currently working through the Deeper Dungeons missions. I am using the keeperFX mod. On the second map, Korros Tor, I think there may be a bug though. The green keeper to the north keeps dying very early on to some patrolling heroes. From guides and such I gather that this should not be the case. I'd prefer to play the mission as it's supposed to be played, and not with this early advantage. So is this a bug within the mod, or is the map itself just prone to this issue?