Hades, did you use FX or vanilla?
I tried the new version again, and gotten further, but it still hung. I loaded my last save and tried to simplify the level myself by changing multiple pathways into single rooms, locking off areas, removing bridges and whatever, but not long after it still hung.
It's a shame because I'm really enjoying the map, both keepers are really powerful - too powerful for me so far - and they keep attacking me with bridges forcing me to stay on my toes. I'll have a look at the map in the editor myself.
EDIT:
I've made some minor changes to the map, I'll test this version to see if it can be finished in KeeperFX. Main difference is I simplified the wet cosmetic area's in the southern hero dungeon, removed a few rocks within the lava and removed the ability of the keepers to build more than one guard post.
I did notice you've tried to use the 'tutorial flash button' command, but this is incorrectly documented. This does not work:
TUTORIAL_FLASH_BUTTON([button],[player])
The command works like this:
TUTORIAL_FLASH_BUTTON([button],[time])
EDIT2:
My adaptations did not work either. I guess this will simply be a vanilla only map until Mefisto comes back out of hiding. Multiple lava puddles, enemy keepers, several ways to access stuff is beyond what this version of KeeperFX can handle.
I guess my map lost it when blue took over the southern fortress.
And by the way, in that last play through green dug out to the eastern gems before he even touched his own gold and I was nowhere near ready to stop him/defeat the faeries.