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Thread: MeinCookie's Maps

  
  1. #31
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Quote Originally Posted by natchoguy View Post
    I found a BIG mistake in Sentinel's Watch: the blue player looses since his creatures rebel against him: they have no food nor liar. You must make those creatures emotionless (map making thing) or change the map
    I started making V1.1 yesterday with gem seam, several terrain changes that stopped him tunneling out to mine gold as well as a Lair and Hatchery. The problem? AI went insane and randomly tunneled through the walls of his fort with apparent aim
    {RPG} Creature Page: Here | My Maps, My Comic


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  2. #32
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Quote Originally Posted by natchoguy View Post
    In castle vladimir you are the guy to get seiged (check the map since you are red player)
    I've added a reverse version
    {RPG} Creature Page: Here | My Maps, My Comic


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  3. #33
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Quote Originally Posted by natchoguy View Post
    I found a BIG mistake in Sentinel's Watch: the blue player looses since his creatures rebel against him: they have no food nor liar. You must make those creatures emotionless (map making thing) or change the map
    1.1 uploaded. This is a skirmish ideal version with lairs and hatcheries already in place. 1.0 is still better for multiplayer methinks.
    {RPG} Creature Page: Here | My Maps, My Comic


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  4. #34
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Ughhh, just realized that Castle Vladimir Reverse has a few things i didn't change over.
    {RPG} Creature Page: Here | My Maps, My Comic


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  5. #35
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Maps

    Quote Originally Posted by MeinCookie View Post
    Ughhh, just realized that Castle Vladimir Reverse has a few things i didn't change over.
    I hate when that happens in maps... damn our old memories. :P
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  6. #36
    Bile Demon natchoguy's Avatar
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    Default Re: Maps

    Same here, made an awesome map (almost) but then I realize I mixed up the teams

  7. #37
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    My problem was with room availability. I forgot to change them around.
    Started up the map as the offensive team and realized the only room I could build was a lair XD
    {RPG} Creature Page: Here | My Maps, My Comic


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  8. #38
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Gargoyles' Mount added. This is a siege and it, like Castle Vladimir is defensive which means it isn't ideal vs AI
    {RPG} Creature Page: Here | My Maps, My Comic


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  9. #39
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Just added a new 4 player map . It is a normal multiplayer skirmish named "Cartwheel II." I lost the original one last year , so this is a improved and reinvented version.
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    8 :Creatures Dispatched | Creatures Killed: 9

  10. #40
    Vampire MeinCookie's Avatar
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    Default Re: Maps

    Added a map preview for Cartwheel 2. I love this map, but a word of warning > AI are hopeless!!
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

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    8 :Creatures Dispatched | Creatures Killed: 9

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