Normal M/S Maps[/CENTER]
Golden Fury (Version 1.0)
You’ve always been somewhat ambitious, Keeper, but what makes you think you stand a chance against the Golden Fury? Generations of Keepers have met their fate trying to breach the defenses of the Golden Fury . In case you need it any clearer, Keeper; THEY ALL FAILED!
If your corupt and tainted heart is set, Keeper, than I shall do my best to prepare you for this task. You appear to have three adversaries just as thick-willed as you are. You will have limited building space so secure as much as you can early on. You hear me, Keeper? Move quickly to build up your forces and dungeon or be crushed.
Alas, Keeper, it looks like this is goodbye for the last time.
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Game Modes: Multiplayer Only (AI can't handle well)
Amount of Players: 4
The Darkest Corner (Version 1.1)
You seem to have gotten yourself lost, Keeper, else you would not be fighting for this forsaken realm. What surprises me most, Keeper, is that you seem to have found two idiotic Keepers as stupid as you are to fight with for possession of this realm. Good job, Keeper, you’ve surpassed yourself this time.
Perhaps a history lesson is in order?
There was once a goodly outpost here, remote though this place is, which guarded the kingdom from invasion by the Keepers and the like. The guards lived a happy, selfless life guarding their lonely posting, content in the knowledge that they were doing their bit.
Their little bastion of righteousness came under siege by two particularly cunning Keepers who worked together and caved in the heroes supply tunnel, cutting them off from aid and reinforcement. This worked to draw the starving, but still contented and happy heroes out. Unfortunately for the twin Keepers, however, they underestimated the happy, content heroes and paid a high price. The heroes, low on supplies eventually perished and died. It’s said they still guard this realm, Keeper, happy and content as ever…
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Game Modes: Skirmish, Multiplayer
Amount of Players: 3
Damming the Styx
The goodly heroes seek to dam the river Styx, Keeper. By so doing they hope to send a message to Keepers everywhere. Unfortunately, Keeper, we don’t appear to be able to decode what it was. Their gesture is both meaningless and futile, none-the-less two Keepers, obviously lower in standing than your high and mighty self, have set out to blow this damn and open the flood gates.
You must crush these upstarts, Keeper. As for the heroes, don’t worry about them, Keeper, for if you don’t bother them than they won’t bother you. It is the lower Keeper’s deaths you seek.
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Game Modes: Multiplayer, Skirmish
Amount of Players: 3
Cartwheel II (Version 1.0)
The first Cartwheel was in my first batch... wasn't terribly good. I never was happy with it. Maybe this will redeem it. =)
Game Modes: Multiplayer, Skirmish
Amount of Players: 4
Siege Maps
Castle Vladimir (Version 1.1 & Reversed 1.0)
Originally a small religious chapel in the middle of a large lake, it was taken over by a small order of vampires and fortified into what is now "Castle Vladimir." This dark stronghold is guarded by a small garrison of fiendish skeletons sustained by the vampires ancient magic.
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Game Type: Siege - (Player 1 Defensive[Offensive on R1.0]) - Skirmish, Multiplayer
Players: 2
Sentinel's Watch (Version 1.0 & 1.1[AI])
An ancient garrison of the goodly heroes, Sentinel's Watch is located on the fringe of fallen lands near the Karloc Gateway. It is the last remaining pocket of goodness in a realm long held by darkness.
Game Type: Siege - (Player 1 Offensive) - Skirmish, Multiplayer
Amount of Players: 2
Gargoyles' Mount (Version 1.1)
An old stronghold of evil located in a strategic position near the Vileweed springs, a powerful Keeper has recently taken up residence in Gargoyles' Mount and fortified it further.
Game Mode: Siege - (Player 1 Defensive) - Skirmish, Multiplayer
Amount of Players: 2
Luguard's Last Refuge (Version 1.0)
Luguard's Last Refuge is a veritable rock near the town of Breakwater and is currently under siege by two allied Keepers.
Game Type: Siege - (Player 1 & 3 Offensive) - Skirmish, Multiplayer
Players: 3
Ul's Sacred Temple (Version 1.0)
Ul's Sacred Temple is a heavily fortified temple devoted to the Dark God known as Ulgorde or Ul, the Dark God of Undead. The defense of Ul's temple-fortress reflects his position in the Dark Pantheon, it is garrisoned and defended by a large contingent of undead creatures provided by the Gate-Keeper. The Gate-Keeper is a worthy Keeper devoted to Ul and fond of the undead and is prized as a position due to the power obtained being by being a Dark God's favorite. It is the Gate-Keeper's role to ensure the defense of the temple from troublesome heroes.
Game Type: Siege - (Player 1 & 3 Offensive) - Skirmish, Multiplayer
Players: 3
Fort Steadfast (Version 1.1)
After the Heroic rout following the Battle of Fallwater the remainder of the goodly forces withdrew following the line of the Luxsates River. Lord Elmsalt and Lord Froll hauled up in the old Fort Steadfast with the remains of their armies charged with the responsibility of covering the other retreat.
Arrayed against three Keepers history says they fell... but was history lying?
Game Type: Siege - (Player 1 Defensive) - Skirmish, Multiplayer
Amount of Players: 4
Roland's Maps
Roland’s Defence
A goodly lord renown for his easy victory of the sad, pathetic Keeper Skult some years ago, Roland's head would be a nice addition to your collection, Keeper. Sadly, however, Roland doesn't lead the defense of the mighty stronghold he inherited from his father.
It seems we caught him unprepared, Keeper. He was recently summoned to the King's court to tell of his less-than-magnificent triumph over Keeper Skult and the successful defense of his land. He seems to be giving pointers to lesser lords.
What better a way to ruin his audience with the king than to overrun his castle and ransack his estate?
But tread carefully, Keeper, for three other foes lurk in the darkness to steal your hard earned prize. Did you think it would be that easy?
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Game Modes: Skirmish, Multiplayer
Amount of Players: 4
Roland's Challenge
It appears that the goodly Lord Roland lost quite a lot of face after your last victory, Keeper. An impressive effort I must say, but don’t savor your victory to long, Keeper.
It seems that Roland wants you dead and in this endeavor he might not prove as inept as usual. While at the King’s court he bumped into fellow dispossessed lord by the name of Relicius. Does the name sound familiar, Keeper? Does it make your wicked heart not beat just a little bit quicker? That is right, Keeper, your memory serves you correctly. You slew his older brother personally and snatched away their lands from under their snotty noses.
Young though he is, the landless Lord Relicius is a military genius and has a large private army who hire themselves out to Lords as a defense against Keepers. Don’t underestimate him, Keeper, he has defeated many of your kind. Word has it he even vanquished the infamous Mulred in the realm of Darksound. All the same, a victory here today would bring much, and I’m sure Lord Relicius’s severed head would look good on the wall with the rest of your collection.
But don’t think beating him will earn you a rest either, Keeper! A new Keeper has arisen to challenge you for your newly claimed land. All in a days work, Keeper.
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Game Modes: Skirmish, Multiplayer
Amount of Players: 2
Roland's Last
Very nice, Keeper, your taste in internal decorating surpasses even your military skill. Lord Relicius’s severed head looks perfect in the spot you reserved for it next to that of his brother. You chose wrong the profession, Keeper. Enough about your decor though, Keeper, you still have Lord Roland’s head to collect.
Lord Roland knows your after him. He fled back to the King’s Court in a desperate attempt to escape your wrath. The monarch was not thrilled to see him and even less pleased to learn of the Lord Relicius’s bloody demise. As a result, Keeper, Lord Roland and his remaining followers have been exiled to the Eichsberd Islands. The Eichsberds were once an outpost of the Kingdom but were overrun by Keeper Kleptes many centuries past.
Two Keepers dwell there at the moment, Keeper, and they will not take kindly to your interference.
Lord Roland himself is paranoid and fears every shadow. He has dug himself in well and surrounded himself with traps. Hurry up, Keeper! Roland won’t decapitate himself. Well, he might, but he’d be an absolute idiot so you shouldn't put it past him.
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Game Modes: Multiplayer, Skirmish
Players: 3
Undercurrents (Version 1.0)
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Game Modes: Skirmish, Multiplayer
Players: 4
Carnage Co-operative (Version 1.01)
What happened to the whole undead invasion theme, Keeper? Have you finally moved onto better things or are you about to spring another on me? Not undead you say? Is there are catch? Who have you picked a fight with this time, Keeper? The Horned Reapers?
Heroes you say? Finally, you've seen the light and have engaged in more sensible pastimes! There is hope for you yet, Keeper. Go forth and slaughter...
Map Type: Skirmish/Multiplayer (Stonewall/ Co-op Hold-out style)
Amount of Players: 2