
Originally Posted by
Metal Gear Rex
I made a BUNCH of Goblins, surprisingly didn't crash. In total, there were 580 + 4 Imps and a Dungeon Heart on a 128x128 map with nothing but earth, 4 tiles of water to put the Imps in, and the rest is Red Land. The display count was 444 Goblins for some reason. Even when I remove 80 Goblins, there's still 444 Goblins. Oh and the Dungeon Heart is gone, and I can't dispose of Imps by sacking them into the Heart as there is no Heart.
I removed 60 Goblins after that and it displayed 440 Goblins, Dungeon Heart is back. Added 1, 441 Goblins, Dungeon Heart still okay. If I add 4 more Goblins so that there's 445 Goblins, it displays 444 Goblins, and the Dungeon Heart disappears again. If I take a Goblin away and it's at exactly 444 Goblins, it displays 444 and Dungeon Heart is back. If I add a Warlock with exactly 444 Goblins, Dungeon Heart disappears again, and so does the Warlock. If I add a Hero Warlock, and then more Goblins, yeah basically anything past that just fades away. However I tried removing the Imps and that caused the new minions to spawn, but then the game crashed, either because the Goblins fought the Hero Warlock, or the DH tried to spawn Imps.
tl;dr: Seems the limit is 448 Creatures, or 449 or something like that. If there's 449 creatures, including Imps, the Dungeon Heart won't spawn. But if there's 448, the Dungeon Heart will spawn.