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Thread: [DK2] Map Editor Size Limit

  
  1. #31
    Imp Nocalora's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    Graphically the amount of Keepers is fixed. he keeper colors are fixed in to the textures. There is actually all the meshes for the different players individually
    Seriously?, SERIOUSLY?
    Wow, thats a whole new level of lazy.

    @Rex:
    Hero Stone Bridge is actually just what you get when you select the Stone Bridge while you have Good Player selected, it's another room with the Good flag assigned to it, like the Hero Traps/Doors.
    Oh well, Didn't know that. I did never play DK really extensively, just some times when me and my friends wanted to play some good ol games from back then.
    Last edited by Nocalora; May 8th, 2017 at 19:11.

  2. #32
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    Default Re: [DK2] Map Editor Size Limit

    Quote Originally Posted by Nocalora View Post
    Seriously?, SERIOUSLY?
    Wow, thats a whole new level of lazy.
    Maybe they didn't have color maps back then. Or they had more ambitious plans to make the 4 keepers a bit unique. Who knows.

  3. #33
    Mapmaker impboy4's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    When I opened the Frontend wad; there is an unused Mapcolours.png in the Thumbnails folder which had potential colors for keepers 6 7 and 8 being white, cyan, and orange. War for the Overworld eventually added these colors when it was released.

    If you say that the colors are fixed to the textures themselves; would adding a new set recognize the game to use it if a new keeper above 5 was added to a level?

  4. #34
    Imp Nocalora's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    As I get to explore more and more, are all possible CMD Arguments for the main exe already known?

    Here are they eitherway:
    -LEVEL
    -Q
    -PD
    -DDD
    -ENGINE
    -SOFTWARE
    -CHOOSECARD
    -PLOAD
    -PSAVE
    -PQUIT
    -PNUMBER
    -PNOCAMERA
    -PLOADEMOKEY
    -NOSOUND
    -SOUND
    -FPS
    -NOFPS
    -SPEC
    -NOERRORS
    -NOMUSIC
    -NOSPEECH
    -NOINTMOUSE
    -32BITDISPLAY
    -32BITZBUFFER
    -32BITTEXTURES
    -32BITEVERYTHING
    -SOFTWAREFILTER
    -FE3D
    -NOFILECHECKSUM
    -EHEAP
    -DISABLEGAMMA
    -HIGHRESTEXTURES
    -CHEAPLIGHTNING
    -ENABLEBUMPMAPPING
    -ENABLEBUMPLUMINANCE
    -TEXTUREREDUCTIONLEVEL
    -ENABLEARTPATCHING
    -LANGUAGE
    -CDPATH
    -NOSHADOWS
    -SHADOWS
    -NOMOVIES
    -PRELOADRESOURCES
    -CHEAT
    -NOCHECKSUM
    -PMESH
    -LOGOOS
    -ENABLEFILEPATCHING

  5. #35

    Default Re: [DK2] Map Editor Size Limit


  6. #36
    Imp Nocalora's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    Sweet

  7. #37
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    Default Re: [DK2] Map Editor Size Limit

    Quote Originally Posted by impboy4 View Post
    When I opened the Frontend wad; there is an unused Mapcolours.png in the Thumbnails folder which had potential colors for keepers 6 7 and 8 being white, cyan, and orange. War for the Overworld eventually added these colors when it was released.

    If you say that the colors are fixed to the textures themselves; would adding a new set recognize the game to use it if a new keeper above 5 was added to a level?
    Probably not. If you manage to find the "switch" from the EXE that turns the limit off. The additional meshes would probably allow it to work then. If we are correct, it is just file naming (player index on the file name). You could just even copy the other meshes and just change the number in the file name to see if you get it working. But who knows, we have our own implementation of the map loading that has nothing to do with the original game.
    Last edited by tonihele; May 9th, 2017 at 20:00.

  8. #38
    Mapmaker impboy4's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    Well this just goes to show that cracking and patching the original game is better than remaking it from scratch...saves time that way.

  9. #39
    Imp Nocalora's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    I have come to some very nasty and unfortunate problems while testing the DK2 engine with the 1K Maps.

    It seems the Game will crash after trying to Spawn "Dungeon Hearts" outside of the original 128x128 Area. I have absolutely no idea why the game would check something as specific as that.
    Does anyone have any Idea on what the game tries to accomplish here?

    I can imagine that there might be some Constants which would be connected to the 128x128 Limit.
    Although I have no idea what those constants are initially set to, it would be a pain to find them.
    Means Im required to edit the main exe of the game.

    In the meanwhile, could someone try to find out at which exact X or Y coordinate the game won't load a map anymore when the heart is outside of that area?
    You would just have to push the dungeon heart of a keeper in a direction until the game nope's out, and you'd have to tell me the direction you choosed and the involved coordinate. (X OR Y, pick your poison)
    Last edited by Nocalora; May 10th, 2017 at 06:38.

  10. #40
    Mapmaker impboy4's Avatar
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    Default Re: [DK2] Map Editor Size Limit

    Have you tried testing maps below the 1K limit as well? Hearts seem to spawn just fine under the 1K limit.

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