keeperfx_dbg gives a lot more data to the log than the other one does.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
I had this problem and his readme DID solve it. The resolution changing is one pretty big ass nasty job tough.
Where is the frontend line in the KeepFX.cfg file? I am having trouble finding it
Thanks
EDIT: Never mind. I found it.
Edit from DragonsLover : Thanks to edit your post instead of double posting next time.
Last edited by DragonsLover; March 8th, 2010 at 01:27.
ok not a crash but when playing keeperfx i get texture errors (starts fine then goes all strange) i also get this error when playing normal dk. however i have dowloaded and installed the direct3d upgrade patch which seams to have solved it for normal dk is there a way to get dkfx to use this aswell
Yes, the palette problem is well known.
I don't know any fast fix to this, so won't fix it anytime soon.
I used to get the rainbowed screen myself if on anything other than the original resolutions for Dungeon keeper. 0.35 fixed the issue for me, however.
ty as not to open more chats, maybe you can answer me on a problem i encounter with DK2 as well my comp is capable of loading the logo of bullfrog and the intro, but crashes before it reaches the titlescreen :S
Last edited by opjohnaexe; March 25th, 2010 at 21:02.
Should be just above the keeperfx.dll file. Open it in word/note pad, should be simple as that (:
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"