Information & Jobs
The Alchemist is a creature of both magic and science, able to both manufacture traps and research spells. When in an exultant mood he will head for the Workshop and create gold for you.
Health: Low to Moderate
Attack: Moderate to High
Defense: Moderate
Armour: Low
Accuracy: Low to Moderate
Speed: Moderate
Dexterity: Moderate
Intelligence: High
Wage: High (but if they remain happy they can pay it off and then some)
Behavior in Dungeon & Hang Out Groups, Loves Hates, Dislikes
The Alchemist values the company of most if not all researchers and manufacturers. He hates rogues and thieves though, and will invariably fight. He dislikes the undead, skeletons and vampires, but has no quarrel with good units and sometimes even appears alongside them. Also has a minor dislike of Bile Demons.
Alchemists will eat on average 2 chickens and will crisp them with the flamethrower first.
When he is very happy he will create gold in the workshop, or research spells, or manufacture traps. He dislikes training which means that, short of a combat pit, getting him to train in is a hassle. When unhappy he sulks, drinks and sleeps very unproductively.
Obtainable by & Attracted by
Alchemists are rare and attracting them is a complex process. They do, however require large Libraries and Workshops. They can be gained via portals and torture. They also need a substantial population of warlocks to be attracted.
Skills & Combat
Alchemists carry bulky, brass flame-thrower that runs on a mixture of mana and pressured steam. It has a short range and a close cut off point but is undeniably effective against groups. As Alchemists rank up there abilities focus on doing damage to every member of large groups meaning that he is very useful to have a few of in the middle of pitched close quarter skirmishes. Alchemists are most effective at the outer edge of the close combat range or about two tiles away from opponents. They are support. When an Alchemist dies his pack goes up in flames causing a powerful explosion.
Prospective Skills
Level 1 - Flamethrower (A narrow short-medium jet of flame that sets creatures on fire providing a slow steady damage)
Level 4 - Flame Tongue (Focusing knob added to Flamethrower to allow greater range when required)
Level 6 - Incineration (Focus knob tinkered to allow a short-ranged but extremely wide bursts of fire, excellent against multiple target groups)
Level 6 - Barbecue (Alchemist will cut off the flame for a second, allowing gas/fuel to build up and then turn it back on for an explosive fiery blast)
Level 8 - Burn Brighter (Alchemical ingredient added to increase heat and damage of flame)
Level 10 - Greek Fire (The flamethrower fuel is imbued with dark magic which prevents afflicted creatures from being healed for several seconds after and increases the time creatures are on fire. When this is ability is in play flame comes out black)
Weakness Against
The Alchemist is weak against ranged units like the wizard, warlock, elven archer and dark elf. He is also lacking against fire-resistant units such as the salamander and giant.
Appearance
I envisage Alchemists to have a slight middle-eastern flavor about them with a long maroon-coloured robe open at the front with gold line patterns. Grey clothes underneath this but a black bandanna and turban which covers almost all of his face. They carry their heavy brass flamethrower packs on their back. Every so often a blast of steam or a twinkle of mana will appear from it.
History
Alchemists have long been drawn beneath the ground by the plentiful supplies of minerals and the vast workshops of the greater Keepers which allow them to practice and refine their trade. Alchemists have always been welcomed by Keepers and goodly heroes alike for their unique knowledge and skill-set. Sadly though, there are few Alchemists in the world as it takes many years to learn this discipline and few have the intellect and patience. Alchemy is regarded as a dieing art and although Keepers can harness mana and create gold, it is nothing compared to the alchemists skill as it is low-quality and is very inefficient in the way of mana.
Possible names include:
Asifet
Ismael
Faust
Khir
Images From Thread
Quotes from Thread
Why? Because I like quoting myself AND so that if you have any reservations over the the "Alchemist" idea or the "flamethrower" idea or anything else, in fact, I don't have to go over old ground and you don't have to read the entire thread.
Suggestions
Keeper Spells
Summon Decoys
Summon Wraith
Traps & Doors
Mirror Trap
Glass Door
Arrow Slit/Loophole
Creatures
Gargoyle
Savage
Mana Sprite
Alchemist
Peasant
Gremlin
Grave Rider
Creature Spells
Bat Swarm
Specials
Trophy Specials