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Thread: Won't start

  
  1. #11
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    Ok I've tryed installing it on a friends computer it worked perfectly then I downloaded their version onto my computer (just in case there was something wrong with the version I downloaded.) and that didn't work either!

    There's an extra two lines in the debug file now though.
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

  2. #12
    Keeper of Keepers dotted's Avatar
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    Default Re: Won't start

    read the readme, and when posting logs post the complete log file

  3. #13
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Won't start

    I have no idea how it's possible.. there's no any platform-dependent code in this function, it just draws a button.

  4. #14
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    My computers been doing wierd things since I got it though. Vista absolutely hates my computer (as much as I hate vista) lol . There was a time when for some reason the graphics card crashed. Noone could figure out what was wrong with it and it slowly fixed it self. It's probably a problem with my computer.
    @Dotted I did post the entire log file earlier in the thread I was just saying that there was 2 extra lines on the end of it. I didn't think there was any need to repost the rest. I also have read the readme file over and over again and it doesn't help.
    Last edited by tehbassdemon; January 3rd, 2010 at 23:10.

  5. #15
    Keeper of Keepers dotted's Avatar
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    Default Re: Won't start

    Ah sorry, thought it was a new thread

  6. #16
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Won't start

    Try running the game with "-level" parameter, like:
    Code:
    keeperfx.exe -level 1
    This way, menu will not be loaded - so it will not hang on drawing menu button.

  7. #17
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    tried that it still won't work the log now says:
    Dungeon Keeper FX ver 0.3.3.2430 (debug release)
    LOG CREATED @ 18:17:05 04-01-2010

    Sync: CPU GenuineIntel type 0 family 6 model 15 stepping 5 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing config file, 660 bytes
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 13
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Moon phase 0.2094
    Sync: init_sound: Starting
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_terrain_config: Reading terrain config file "terrain.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature config file "creature.cfg".
    Sync: load_rules_config: Reading rules config file "rules.cfg".
    Sync: load_creaturemodel_config_file: Reading "wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading "barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading "archer.cfg".
    Sync: load_creaturemodel_config_file: Reading "monk.cfg".
    Sync: load_creaturemodel_config_file: Reading "dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading "knight.cfg".
    Sync: load_creaturemodel_config_file: Reading "avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading "tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading "witch.cfg".
    Sync: load_creaturemodel_config_file: Reading "giant.cfg".
    Sync: load_creaturemodel_config_file: Reading "fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading "thief.cfg".
    Sync: load_creaturemodel_config_file: Reading "samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading "horny.cfg".
    Sync: load_creaturemodel_config_file: Reading "skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading "troll.cfg".
    Sync: load_creaturemodel_config_file: Reading "dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading "demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading "fly.cfg".
    Sync: load_creaturemodel_config_file: Reading "dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading "sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading "bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading "imp.cfg".
    Sync: load_creaturemodel_config_file: Reading "bug.cfg".
    Sync: load_creaturemodel_config_file: Reading "vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading "spider.cfg".
    Sync: load_creaturemodel_config_file: Reading "hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading "ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading "tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading "orc.cfg".
    Sync: load_creaturemodel_config_file: Reading "floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cube_file: Starting
    Sync: load_anim_file: Starting
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: Recomputing fade tables
    Sync: init_lookups: Starting
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaigns_list: Found 4 campaign files, properly loaded 4.
    Sync: setup_screen_mode: Setting up mode 13
    Sync: setup_screen_mode: Entering hi-res mode 13, resolution 640x480.
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: initialise_eye_lenses: Starting
    Sync: initialise_eye_lenses: Buffer dimensions (640,480)
    Sync: setup_heap_memory: Starting
    Sync: setup_heap_memory: Freeing old Graphics heap
    Sync: GraphicsHeap Size 8388608
    Sync: setup_heap_manager: Starting
    Sync: setup_screen_mode: Finished
    Sync: reenter_video_mode: Switched video to MODE_640_480_8 (mode 13)
    Sync: load_campaign: Reading campaign file "keeporig.cfg".
    Sync: parse_campaign_map_blocks: Starting
    Sync: startup_network_game: Starting up network game.
    Sync: init_level: Starting
    Sync: free_swipe_graphic: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: reset_heap_manager: Starting
    Sync: setup_heap_manager: Starting
    Sync: preload_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.dat" loaded.
    Sync: load_map_flag_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.flg" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.clm" loaded.
    Sync: load_slab_datclm_files: Starting
    Sync: load_slabdat_file: Starting
    Sync: load_slab_tng_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.lgt" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.own" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.wib" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.inf" loaded.
    Sync: load_texture_map_file: Starting
    Sync: load_action_point_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.apt" loaded.
    Sync: load_map_slab_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.slb" loaded.
    Sync: initialise_map_collides: Starting
    Sync: initialise_map_health: Starting
    Sync: initialise_map_rooms: Starting
    Sync: load_map_wlb_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.wlb" loaded.
    Sync: load_thing_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.tng" loaded.
    Sync: init_players_local_game: Starting
    Sync: init_player: Starting
    Sync: setup_engine_window: Starting
    Sync: set_gui_visible: Starting
    Sync: setup_engine_window: Starting
    Sync: add_to_menu_stack: Menu 1 put on stack, at position 0.
    Sync: Created menu at slot 0, pos (0,0) size (140,400)
    Sync: add_to_menu_stack: Menu 2 put on stack, at position 1.
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: post_init_level: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: check_map_for_gold: Starting
    Sync: load_terrain_config: Reading terrain config file "terrain.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature config file "creature.cfg".
    Sync: load_rules_config: Reading rules config file "rules.cfg".
    Sync: load_creaturemodel_config_file: Reading "wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading "barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading "archer.cfg".
    Sync: load_creaturemodel_config_file: Reading "monk.cfg".
    Sync: load_creaturemodel_config_file: Reading "dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading "knight.cfg".
    Sync: load_creaturemodel_config_file: Reading "avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading "tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading "witch.cfg".
    Sync: load_creaturemodel_config_file: Reading "giant.cfg".
    Sync: load_creaturemodel_config_file: Reading "fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading "thief.cfg".
    Sync: load_creaturemodel_config_file: Reading "samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading "horny.cfg".
    Sync: load_creaturemodel_config_file: Reading "skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading "troll.cfg".
    Sync: load_creaturemodel_config_file: Reading "dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading "demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading "fly.cfg".
    Sync: load_creaturemodel_config_file: Reading "dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading "sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading "bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading "imp.cfg".
    Sync: load_creaturemodel_config_file: Reading "bug.cfg".
    Sync: load_creaturemodel_config_file: Reading "vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading "spider.cfg".
    Sync: load_creaturemodel_config_file: Reading "hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading "ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading "tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading "orc.cfg".
    Sync: load_creaturemodel_config_file: Reading "floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
    Sync: set_power_available: Starting for spell 4, player 0, state 1,1
    Sync: set_power_available: Starting for spell 1, player 0, state 1,1
    Sync: set_power_available: Starting for spell 2, player 0, state 1,0
    Sync: post_init_level: Finished
    Sync: create_and_control_creature_as_controller: Starting
    Sync: setup_engine_window: Starting
    Sync: setup_eye_lens: Starting for lens 0
    Sync: keeper_gameplay_loop: Starting
    Sync: initialise_eye_lenses: Starting
    Sync: initialise_eye_lenses: Buffer dimensions (640,480)
    Sync: keeper_gameplay_loop: Entering the gameplay loop for level 1
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instance: Starting for instance 11
    Sync: process_player_instance: Starting for instance 0
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_power_sight_explored: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_display: Redrawing view 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting

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