very nice post like this forum
wait a sec, so ive just been getting the latest nightly builds when they come out, is that all i have to update or do i need to update other things too? also where would i check my current versions
To use nightly builds marked "keeperfx_ccp-0_4_2_*-patch" you need to download full v0.42 (keeperfx_ccp_0_42_complete).
When the patch will start to look like "keeperfx_ccp-0_4_3_*-patch", it will be applyable on full version 0.43 (so version 0.42 won't be enough anymore).
Try "properties" of keeperfx.exe.
Go here to get it:
http://keeper.lubie.org/html/dk_keeperfx_dwnld.php
click nightly builds on the left hand menu to stay right up to date
Dayo
New release is out.
Version: 0.43
Rewritten some of creature tunneling code and position computation when tunneling.
Rewritten some of heroes attacking rooms and dropping gold code.
Rewritten moving creatures in workshop.
Rewritten the function which controls sending creatures to rooms, moved options to config files.
Rewritten the function which controls creature behaviour while it's idle.
Rewritten waiting for combat (random jumps) code.
Rewritten the function which creates Action Points.
Added spaces to Japanese translation.
Updated the function which defines game keys to accept ALT modifier.
Rewritten "define keys" screen.
Rewritten drawing the creatures list in Transfer Creature special.
Fixed a possible crash while drawing a sprite with very large scale.
Rewritten the function which controls revealing terrain by a creature.
Updated power hand pickability code. Added function which checks if a creature is dying.
Fixed problem with floating spirit spell being inactive and controlling floating spirit.
Rewritten some functions related to computer player tasks.
Rewritten some of creature manufacture task code.
Rewritten creating a creature at dungeon heart.
Allowed turning alliances on and off.
Rewritten selecting imps for pickup by computer player.
Rewritten selecting creatures for defensive drop by computer player.
Upgraded the code used for killing creatures. Created cases when not adding to resurrect list.
Rewritten a bit more of computer checks code; fixed a coding mistake which caused a crash.
Improved damage projection. Also, made better Dexterity and Defence explanation in config files.
Rewritten some of keeper sprites loading and handling code.
Fixed tunneller being unwilling to attack sometimes.
Fixed the problem with fairies being stucked in the ceiling. They will now lower the flight.
Replaced binary cubes config file with text one.
Modified some config files to make the game more similar to original DK.
Introduced per-campaign config files for Ancient Keeper. Also removed unused credits file.
Modified checking if creature will attack another to make sure creatures in prison won't be attacked.
Fixed the problem with computer player not building new room if it already has such room with low capacity.
Modified fear computation to prevent excessive fluctuation of behavior.
Fixed problem with digging gems consuming most all of computer player workforce.
Rewritten some of computer player moving creatures code.
Improved searching for a hatchery when creature is hungry.
Rewritten several computer player routines related to room building.
Added automatic creation of a few RAW files from PNGs.
Rewritten some of computer building rooms code.
Rewritten searching for food. Added another condition of "no food" event.
Own creatures fight is no longer causing casting CTA and moving creatures by computer.
Combat with unconscious creature is no longer a valid combat.
Rewritten creature moving routine and some of prettying code.
Workaround for allowing to spawn special workers with fly ability.
Rewritten loading frontend sprites. Modified general sprites loading function.
Updated spanish language, and building of graphics files.
Updated building of GUI DAT/TAB files. Also removed casting Destroy Walls on rock.
Modified config to allow casting speed spell on creatures held in custody.
Rewritten part of creature fighting code.
Rewritten two important functions in pathfinding.
Rewritten some creature instance callbacks.
Launchwx - Removed a few unused or auto-generated files from KeeperFX installation
PngPal2Raw - created loading of TXT animation lists for JSPR(JTY) format support.
That's great news! Thanks Mefisto!
I like dragons! They're the center of my life! I'll never forget them...
I did a fresh install on a new PC, and there's no launcher.exe. If I click keeper.exe I get the error "the program can't start because SDL_net.dll is missing from your computer...."