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Thread: Releases and news

  
  1. #111
    KeeperFX Author mefistotelis's Avatar
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    Sep 2009
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    Poland
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    Default Re: Releases and news

    Quote Originally Posted by dayokay View Post
    I did a fresh install on a new PC, and there's no launcher.exe. If I click keeper.exe I get the error "the program can't start because SDL_net.dll is missing from your computer...."
    You probably downloaded a nightly build instead of complete version.

  2. #112
    Spider
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    Mar 2013
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    Default Re: Releases and news

    Close - it was the source code link instead of full 0.43. Apologies, and all good now.

  3. #113
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Releases and news

    Releases and nightly builds are now available here:
    keeper.lubiki.pl

  4. #114
    Warlock
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    Sep 2012
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    Default Re: Releases and news

    While plaing through Revised!nevergrim, I noticed ranged creatures don't target enemies on raised platforms (guard posts and temples)

  5. #115

    Default Re: Releases and news

    I love that workshops are now viable! The trap bug was my biggest annoyance of the original DK. I played a game with r935 and it works like a charm.
    Usually you'd get more and more unusable traps in your workshop which you could only get rid of by completely selling all your workshops, with this build you no longer lose traps and workshop space, truly great.

    I did notice a new bug though, I made an overly complex dungeon, had dug out most of the map, and now creatures on the other side of the map could no longer find their way to my dungeon, they complained they couldn't reach the lair/hatchery and stunned creatures would no longer be dragged to the prison. Game didn't freeze/crash though, so can't complain.

  6. #116
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Releases and news

    The 0.4.4 release is out.

    Remember to download full version - applying latest nightly on 0.4.3 will not work.

  7. #117

    Default Re: Releases and news

    Thanks a lot, almost 100 fixes in less then 3 months, averaging just over a fix a day.

    And some very nice enhancements included: Computer player improved including but not limited to improved focus on training and better gold handling, workshop is now usable because it no longer fills up with useless traps, and mistresses and vampires actually pull their weight by not teleporting out first chance they get.

  8. #118
    Spider
    Join Date
    Mar 2013
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    Cardiff, UK
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    206

    Default Re: Releases and news

    And love the map view changes in high resolutions too! (hoping for a true HD widescreen experience sometime)

    Mefistotelis has been working very hard! Thanks a lot.

  9. #119
    Imp devilhood's Avatar
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    Nov 2013
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    Default Re: Releases and news

    If anyone is using KeeperFX with the GOG release, I made a simple CUE sheet that allows you to have the music playing in-game.
    All you need to do is convert the OGG Vorbis audio files (in the DK1 GOG folder) to WAV and mount or burn the CUE sheet using the appropriate software.

    Don't forget to edit the file paths to match your own.

    http://www.mediafire.com/view/p9260g882l75i7p/game.cue

    Code:
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\game.gog" BINARY
      TRACK 01 MODE2/2352
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper02.wav" WAVE
    REM FILE-DECODED-SIZE 04:20:58
      TRACK 02 AUDIO
        PREGAP 00:02:00
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper03.wav" WAVE
    REM FILE-DECODED-SIZE 05:27:66
      TRACK 03 AUDIO
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper04.wav" WAVE
    REM FILE-DECODED-SIZE 05:08:31
      TRACK 04 AUDIO
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper05.wav" WAVE
    REM FILE-DECODED-SIZE 05:01:56
      TRACK 05 AUDIO
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper06.wav" WAVE
    REM FILE-DECODED-SIZE 04:47:37
      TRACK 06 AUDIO
        INDEX 01 00:00:00
    FILE "C:\Games\GOG Games\Dungeon Keeper Gold\keeper07.wav" WAVE
    REM FILE-DECODED-SIZE 03:09:74
      TRACK 07 AUDIO
        INDEX 01 00:00:00
    Or you could just use your favourite media player and listen to whatever you want!
    Last edited by dotted; February 14th, 2014 at 23:39. Reason: since its just text adding it here since it is useful in case it disappears from mediafire

  10. #120

    Default Re: Releases and news

    Quote Originally Posted by devilhood View Post
    If anyone is using KeeperFX with the GOG release, I made a simple CUE sheet that allows you to have the music playing in-game.
    All you need to do is convert the OGG Vorbis audio files (in the DK1 GOG folder) to WAV and mount or burn the CUE sheet using the appropriate software.

    Don't forget to edit the file paths to match your own.

    http://www.mediafire.com/view/p9260g882l75i7p/game.cue

    Or you could just use your favourite media player and listen to whatever you want!
    Thank you. It works!

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