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Thread: Releases and news

  
  1. #31
    Dragon DragonsLover's Avatar
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    Default Re: Releases and news

    I can understand awsdert a bit. Having multiple campaigns is good, but for all those that wanna play the original Dungeon Keeper ONLY, I guess it would be a nice idea that the other "unofficial" campaigns aren't included with KeeperFX by default. I guess it would be better to leave the decisions to the players. Of course, we can leave the campaigns there so that players could ignore them, but the additional campaigns cost in disk space (perhaps not a lot, but still). My suggestion would be to leave the additional campaigns for downloads so that players could make their choices. Also, another good thing about that: KeeperFX would be faster to download without those campaigns.
    Yeah, the campaigns list would be a bit empty, but it would be reserved for downloadable campaigns. What do you think about that? It sounds a good idea for me.

    And I don't think it would be that complicated... Otherwise, it doesn't disturb me to make a Lite version of KeeperFX.
    Last edited by DragonsLover; May 20th, 2010 at 00:32.
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  2. #32
    Imp
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    Default Re: Releases and news

    That sounds about right, I mean could always start a forum section for campaigns and let the uploaders just follow a format for the threads they create e.g.
    Thread Title: Campaigne
    1st Post:
    Download
    Description
    Then users can report errors and improvements on those threads whilst providing someone assigned to the task a place to gather all campaignes into a single zip file which would have it's own sticky like "Download all Campaigns" with:
    Download
    List of Campaigns included (Linked to appropriate threads)
    Users can then post about campaigns missed.

    Edit: Just thought to myself it's a pity KeeperFX is still on 16bit colour, is it possible for it to be updated to the more common 32bit colour?
    Last edited by awsdert; May 20th, 2010 at 09:37. Reason: new thought

  3. #33
    Bile Demon natchoguy's Avatar
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    Default Re: Releases and news

    The edited part is interesting

  4. #34
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Releases and news

    Different colour modes will be available in SDL version; it should be released in less than a month.

    Next version of KeeperFX CCP will be released tomorrow. It contains all campaigns which were originally planned in CCP project - DK + DD + 15 unofficial campaigns.

  5. #35
    Keeper of Keepers dotted's Avatar
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    Default Re: Releases and news

    Awesome news, looking forward to tomorrow!
    "The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy

  6. #36
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Releases and news

    It's out!

    Version: 0.37
    Rewritten computer tasks list
    Added palette stealing protection to video driver
    Rewritten some of creature fighting code
    Rewritten enemy seeking code for heroes
    Fixed green volume box height in clueo (low walls) mode
    Rewritten gold stealing code
    Remade some creature spells code
    Remade some of imps AI code
    Remade and fixed some of Ariadne pathfinding system
    Campaign list is now sorted
    Imp tasks selection rewritten
    Creature sprite indexes are now in .CFG files
    Campaigns can now have their own creature config files

  7. #37
    Mistress kyle's Avatar
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    Gamertag: FOG I Kyle PSN ID: CreamedCustard Steam ID: kylemotherwell

    Default Re: Releases and news

    Your a god, mefistotelis.

  8. #38
    Stick User A New Room's Avatar
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    Default Re: Releases and news

    More KeeperFX is always a good thing!
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā€¦"

  9. #39

    Default Re: Releases and news

    Whoohoo!

    A quick question before I download it though - are my old save files (from 0.36) still compatible or should I just toss 'em out? :P

    Also: Have the creature cfg files been updated accordingly per campaign already? I'm still itching to try one or two of the more unplayable ones :P
    Last edited by Lasharus; June 9th, 2010 at 14:00.

  10. #40
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Releases and news

    Saved games from 0.36 will work.

    Campaigns with own creature settings:
    • Ancient Keeper campaign
    • DzjeeAr's 6-level campaign
    • Quest for the Hero


    The creature CFG files are still missing for:
    • Lord Vexer campaign
    • DzjeeAr's 10-level campaign

    If someone wants to make them - go ahead.

    Note that spells and traps can't be customized per campaign yet - only creature parameters.
    Last edited by mefistotelis; June 9th, 2010 at 20:39.

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