Version 0.34 is out, as a patch for v0.33.
It contains one new campaign!
Next version (0.35) is planned within a month (in January 2010).
Happy new year!
Version 0.34 is out, as a patch for v0.33.
It contains one new campaign!
Next version (0.35) is planned within a month (in January 2010).
Happy new year!
Last edited by mefistotelis; December 31st, 2009 at 14:02.
Happy NY to you too!
I just finished updating KeeperFX project structure.
It's now very easy to recompile it - you only need MinGW to do this.
The latest source code is now available via SVN - see keeper.lubie.org for details.
New version is out.
It's quite large - but that because it contains 9 unofficial campaigns.
is it with the undead campaign?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
If I just copy paste this over 0.34 does it keep my saved games?
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you areā¦"
Patch to v0.36 is out.
It fixes the AI problems found in v0.35, and introduces completely new saved game file format.
Note that OLD SAVES WILL NOT WORK ANYMORE.
(If you don't want to start a campaign from beginning, you'll have to use cheats)
((No, I won't tell you how to use cheats - ask someone else.))
The save can now properly store messages from QUICK_* script commands.
Also, BONUS_LEVEL_TIME command will now work on any map.
This version should be also more stable - I fixed a few creature state issues.
Last edited by mefistotelis; March 7th, 2010 at 19:52.