Originally Posted by
Madkill
I just thought of something. 1.7 had many faults, but it added the maiden to the 'creature listings', maybe there are hero sliders? By default they're all on 0 (to prevent them coming out of regular portals) and without the ability to manually change it you won't be getting any unless its an official map where the variables change the default setting.
Just a thought, there could already be sliders there and its all down to some screwed-with code that makes it invisible.
...Or maybe, just maybe, there's broken code in the map editor so when you place a hero portal it only registers it as 'some room'.
I've also figured out a way around this whole scenario, though it destroys the random factor. Still.
Step 1.
Place a hero portal.
Step 2.
Place a Action Point around the hero portal. (3x3)
Step 3.
If Keeper X > builds Lair > generate creature (Alignment Keeper X) > at Action Point X
Step 4.
Profit.
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Now, you might be asking yourself "But it has to be the same for all keepers! Otherwise it'll be unfair"
This is very true! But you can place other portals that offer an extra 3-4 heroes and it is in this that a player must do what he can to make sure he outnumbers his enemy!
I've also just thought up a new 'mode' for map, excuse me for a second. You're going to love this...