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Thread: Some Ideas

  
  1. #1
    Hellhound dk2player's Avatar
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    Thumbs up Some Ideas

    I have a couple Ideas, but they may need some improvements.

    Name: Exacutioner
    Type: Creature
    Atracted by/ does: 3x3 Torture Chamber + 6x6 Hatcher + 4x4 Workshop
    Spells/Cost: Level 1- Attack
    Level 3- Speed
    Level 6- Armor
    Level 9- Teleport
    Creature Type/ time to research: Blocker
    Reasearch skills/ manufactor time: can reaseach spells like lighting in 3 minutes alone.
    Maufactor skills/ Holds: Can make a sentry trap in 5 secounds alone.

    Biography: The Exacutioner is a slightly fat creature that loves to kill. In fact, the only thing he likes more than fighting with anyone, is interigating and torturing enemy creatures.

    They are a great sheild creature, like the bile demon, but they are terrible at attacking. their attacks are weak, and they can barely scare off an imp. But they can take high ammounts of dammage. Even when stuned he can still be hard to kill.

    He is terrible at researching, but his manufactoring skills can be rivaled by even the giants. he can make a sentry trap in under 5 secounds alone.

    He loves trainning, and fighting. when not fighting or trainning, he may just stop at the casino, and drink forever. He doesn't manufactor untill droped into the workshop.

    --------------------------

    Name: Mercenary Portal
    Type: Room
    Spells/Cost: 0 gold
    Attracted by/ does: Attracts "mercenary" heros into your dungeon
    Creature type/ Research Time: N/A
    Research skills/ Manufactor time: N/A
    Manufactor skills / Holds: May be another form of a hero only lair

    Biography: The dk2 mecenary portal was a good idea, but I believe it could be impoved.

    Instead of acting like a hero version of the portal, I say this room is what lets you attract heros out of your regular portal.

    The room can be used as an alternate Lair. Only mecenary heros can come here to relax and rest. Creatures will generally avoid this place, and will leave as soon as they can.

    1 portal can attact up to 5 heros through your portal, and don't count against your portal limit. Each hero and creature will appear out of the portal alternatly (hero,Creature, Hero, Creature...)

    ------------------------------
    Name: Emotion Trap
    Type: Trap
    Spells/Cost: 40,000 Gold
    Attracted by/ does: Turns all enemies that pass by angry, making them want to leave or rebel imeadately, or after the call to arms flag is removed.
    Creature type/ Research time: N/A
    Research Skills/ Manufactor time: 40 secounds for giant, 50 for troll, 1 minute for bile demon
    Manufactor Skills/ Holds: N/A

    Biography: The Emotional trap is a Trap that can easily turn the tide of any battle. Everytime an enemy creature walks over it, they become angry instantly, and will rebel or leave as soon as they can. Horned reapers will run rampage on the nearest keeper they can find.

    If call to arms is placed beyond the trap, the angry creatures will still follow the call to arms, untill it is slapped away. Once the call to arms flag is away, then the angry creature will rebel, or leave.

    Certian creatures will be immune to the effects, including: Firefly/Fly, Spider, Troll, Orc, Bile Demon, Vampire, Skeleton, Black Knight, Dark Angel, Knight, Wizard, Avatar, King, Prince, Lord of the Land, Fairy.

    Those who are level 9 or above will be immune to the effects, unless they are: Goblin, Firefly/fly, horned reaper.

    ----------------------------------

    Name: Advance Door/ Reinforced Door/Grand Door
    Type: Door
    Spells/ Cost: 20,000
    Attacted By/does: Is a supreme door, able to hold against any attacker for long periods of time.
    Creature type/ Research Time: N/A
    Research skills/ Manufactor time: 1 minutes for Giant, 1 minute 20 secounds for troll, 1 minute 50 secounds for bile demon.
    Manufactor Skills/ Holds: N/A

    Biography: The Advance door is the heros last line of defence. It is a sturdy door that could stop even the horned reaper. It is an expensive door that only rich kingdoms could make.

    This door is the strongest ever. Its 3 times stronger than the steel door, but can be extremely rare. This door can only be used by the rich, royal famalies. Used only to protect the hero's most important rooms, or to prevent intruders entering a keep to take the life of a royal family member.

    Hero exclusive.

    ---------------------------------

    Name: Create Dwarf
    Type: Spell
    Spells/Cost: 15,000 mana x Dwarf already made
    Attracted by/ Does: Creates one level 1 dwarf on your territory. Dwarves are stronger version of imps, and cost no mana to use, but do not have any form of healing themselves.
    Creature type/ Research Time: 1 minute.
    Research skills/ Manufactor time: N/A
    Manufactor Skills/ Holds: N/A

    Biography: Create Dwarf works the same way as create imp. The diffrece is it makes a dwarf hero, and may not be availible to every level.

    The Dwarf is a small imp like creature that can dig and fight far better. The weakness of the dwarf is that it can't heal itself, and therefore must be watched closely by the keeper.

    This is an expensive spell, and each dwarf could cost you a large amount of mana.
    this idea is scraped, and no longer existant

    -------------------------

    Well, that's all I have. What do you think so far. Don't hold back too much.

    Remember, help it improve, don't just say it sucks or is over powered then leave.
    Last edited by dk2player; January 6th, 2010 at 14:36.

  2. #2
    Vampire MeinCookie's Avatar
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    Default Re: Some Ideas

    Quote Originally Posted by dk2player View Post
    Name: Advance Door
    Type: Door
    Spells/ Cost: 20,000
    Attacted By/does: Is a supreme door, able to hold against any attacker for long periods of time.
    Creature type/ Research Time: N/A
    Research skills/ Manufactor time: 1 minutes for Giant, 1 minute 20 secounds for troll, 1 minute 50 secounds for bile demon.
    Manufactor Skills/ Holds: N/A

    Biography: The Advance door is your last line of defence. It is a sturdy door that could stop even the Avatar. It is an expensive door that only rich keepers could make.

    This door is the strongest ever. Its 3 times stronger than the steel door, but 10 times more expensive. Should only be used to protect your most important rooms, or to prevent intruders entering your weakest rooms
    I like the idea, though you may want to find a better name and an art concept for it. The only problem I see is that keepers with gem seams would spam it making it really annoying and time consuming attacking their dungeon. That in mind, sometimes you want that on levels. The real problem is that it loses its exclusiveness on such levels.
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  3. #3
    Hellhound dk2player's Avatar
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    Default Re: Some Ideas

    Quote Originally Posted by MeinCookie View Post
    I like the idea, though you may want to find a better name and an art concept for it. The only problem I see is that keepers with gem seams would spam it making it really annoying and time consuming attacking their dungeon. That in mind, sometimes you want that on levels. The real problem is that it loses its exclusiveness on such levels.
    yes, gold seams could spam it, but its balanced by its long time to construct, and it would take a long time to dig out the gold to make it, as it costs 20,000 gold.

    and 'll try to see if I can find a pic of it.

    Edit: I found some. each door is the color of that keeper.

    Edit 2: Here's some name ideas: Strong door. Metal Door. Tough Door. Reinforced door.
    I still say Advance door works well.
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    Last edited by dk2player; January 4th, 2010 at 02:04.

  4. #4
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Some Ideas

    hmmm I like the advanced door idea but it could be very annoying. Maybe it could only be used for heroes (as in not available to the player) and then only on uber special rooms.

  5. #5
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Some Ideas

    This is what I think of each of your ideas:

    Exacutioner: It's Ok I'm not sure I'd want it though. Maybe a better name and you also need to add the appearance

    Mercenary Portal: I like this idea but maybe it should only be available in certain levels. I think this is a good idea for a room and the perfect enhancement to the DK2 mercenary portal. Maybe it could have limited lair space also so that you've got a place to put them (without building a serperate lair for them).

    Emotion Trap: Good idea although it could be increadibly overpowered maybe it only works for creatures under a certain level (8?) but otherwise very good idea. It should probably be expensive. Also horned reapers should be able to set it off (if they are creatures) because that would be annoying for both keepers. It would kind of backfire on the owner of the trap because horned reapers would rampage through the enemy dungeon.

    Advance Door: check above post

    Create Dwarf: This ones not so good. Dwarfs should be left to the heroes.
    Last edited by tehbassdemon; January 5th, 2010 at 17:26.

  6. #6
    Hellhound dk2player's Avatar
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    Default Re: Some Ideas

    Quote Originally Posted by tehbassdemon View Post
    This is what I think of each of your ideas:

    Exacutioner: It's Ok I'm not sure I'd want it though. Maybe a better name and you also need to add the appearance
    Its mainly a creature simulare (but faster than) to the bile demon. he has large health, is big, but doesn't hit hard. He's mainly a sheild to protect your support and flankers.

    Quote Originally Posted by tehbassdemon View Post
    Mercenary Portal: I like this idea but maybe it should only be available in certain levels. I think this is a good idea for a room and the perfect enhancement to the DK2 mercenary portal. Maybe it could have limited lair space also so that you've got a place to put them (without building a serperate lair for them).
    I was thinking of something to put in there, but I wasn't sure what. Maybe it would be a good idea to put hero-only lair spaces one the portal instead of gold.

    Quote Originally Posted by tehbassdemon View Post
    Emotion Trap: Good idea although it could be increadibly overpowered maybe it only works for creatures under a certain area (8?) but otherwise very good idea. It should probably be expensive. Also horned reapers should be able to set it off (if they are creatures) because that would be annoying for both keepers. It would kind of backfire on the owner of the trap because horned reapers would rampage through the enemy dungeon.
    Yes, the horned reaper would cause trouble for both keepers. Maybe he should set it off. (if he's a creature, of course) And this trap wouldn't be avilable in every level.

    Also, I was thinking of maybe level 9 or higher creatures would be immune, otherwise you could just train up your army with the combat pit then the trap is usless for the owner of the trap.

    And its expensive to help ballence the fact that its slightly overpowered.

    Quote Originally Posted by tehbassdemon View Post
    Advance Door: check above post
    ok, make it a hero only door, like the hero portculess.(or whatever its called) It could be the door guarding the room to the lord of the land.

    But some levels may have it built for the keeper (eg, a level with massive waves of enemies.) to protect his heart room.

    Quote Originally Posted by tehbassdemon View Post
    Create Dwarf: This ones not so good. Dwarfs should be left to the heroes.
    this one was just a spell to add to skirmish, like chicken spell.

  7. #7
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Some Ideas

    And its expensive to help ballence the fact that its slightly overpowered.
    I won't expect making stuff expensive would keep them in check. Find a better solution instead. I personally don't like much of the suggestions the way they are now because they are ridiciously powerful or need some work.


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  8. #8
    Hellhound dk2player's Avatar
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    Default Re: Some Ideas

    I did some editing to help with the suggestions. tell me more improvements to help it.

  9. #9
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    Default Re: Some Ideas

    Name: Advance Door/ Reinforced Door
    Type: Door
    Spells/ Cost: 20,000
    Attacted By/does: Is a supreme door, able to hold against any attacker for long periods of time.
    Creature type/ Research Time: N/A
    Research skills/ Manufactor time: 1 minutes for Giant, 1 minute 20 secounds for troll, 1 minute 50 secounds for bile demon.
    Manufactor Skills/ Holds: N/A

    Biography: The Advance door is the heros last line of defence. It is a sturdy door that could stop even the horned reaper. It is an expensive door that only rich kingdoms could make.

    This door is the strongest ever. Its 3 times stronger than the steel door, but can be extremely rare. This door can only be used by the rich, royal famalies. Used only to protect the hero's most important rooms, or to prevent intruders entering a keep to take the life of a royal family member.
    How about 'Grand Door' for the name?

  10. #10
    Hellhound dk2player's Avatar
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    Default Re: Some Ideas

    Oo, good idea. *edits*

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