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Thread: Some elite creatures were meant to be included in campaign

  
  1. #1
    Dragon DragonsLover's Avatar
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    Default Some elite creatures were meant to be included in campaign

    I don't know if someone has discovered that before, but by listening to the speeches of every DK2 level, I discovered that in some campaign levels, some elite creatures were meant to be included through portals because there was a speech that mentioned their introduction into the levels. Here's the list:

    GRUBB - Level6b - Speech ID 34
    BZZZT - Level7 - Speech ID 14
    DOMINIQUE - Level9 - Speech ID 15
    FURNACE - Level11abc - Speech ID 20
    BANE - Level12 - Speech ID 14
    ALMERIC - Level13 - Speech ID 20
    GERVAISE - Level14 - Speech ID 17
    KNUD - Level15ab - Speech ID 15
    KESSLER VAN DOOM - Level16 - Speech ID 35
    ZENOBIA - Level18 - Speech ID 15
    KALEB - Level19 - Speech ID 12
    ZACHARIAH - Level20 - Speech ID 16

    I also saw there were some speeches by Horny, but I never really tried to call for his help to test if we hear him.

    I guess I'll do an unofficial patch for DK2 like I did for DK1. I started by doing some slightly modifications and I guess I'll also compare the variables between every version of DK2, but it will take me a huge time and I don't think I'll be able to correct every bug.
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  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    I knew about them before because I was bored one day. :P

    Quote Originally Posted by DragonsLover View Post
    DOMINIQUE - Level9 - Speech ID 15
    That Dark Mistress in the Impenitrable rock you need to build a Torture Chamber to is probably it.
    Quote Originally Posted by DragonsLover View Post
    FURNACE - Level11abc - Speech ID 20
    There's a Salamander over towards the East (Level 10) trapped inside some earth in a small Lava puddle. Best guess. :P
    Quote Originally Posted by DragonsLover View Post
    BANE - Level12 - Speech ID 14
    There's a level 5 skeleton inside the Hero Fort behind a locked door. He's the highest level skeleton to find and appears like the Heroes wanted him kept locked away...
    Quote Originally Posted by DragonsLover View Post
    KNUD - Level15ab - Speech ID 15
    This one is actually already in there. In Level15b if you mine to the south you'll see him. He already has a speech and is elite.
    Quote Originally Posted by DragonsLover View Post
    KESSLER VAN DOOM - Level16 - Speech ID 35
    I believe there is a Graveyard to the East protected by Fear Traps and a nearby set of Monks more to the west. A Level 5 Vampire is there.
    Quote Originally Posted by DragonsLover View Post
    ZENOBIA - Level18 - Speech ID 15
    I'm not sure but I think there was a Guard Room somewhere with her. I'm not too familiar with this map.
    Quote Originally Posted by DragonsLover View Post
    KALEB - Level19 - Speech ID 12
    Kaleb is probably the Black Knight you find in the neutral Combat Pit when you mind the gold surrounding you.
    Quote Originally Posted by DragonsLover View Post
    ZACHARIAH - Level20 - Speech ID 16
    This one is that secret Dark Angel already in the map. The speech is there but he is not elite. Funny the speech was there in Version 1.3 and it went through up to 1.7 yet still no one fixed it.
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  3. #3
    Your Majesty Hapuga's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    Quote Originally Posted by DragonsLover View Post
    I don't know if someone has discovered that before, but by listening to the speeches of every DK2 level, I discovered that in some campaign levels, some elite creatures were meant to be included through portals because there was a speech that mentioned their introduction into the levels. Here's the list:

    GRUBB - Level6b - Speech ID 34
    BZZZT - Level7 - Speech ID 14
    DOMINIQUE - Level9 - Speech ID 15
    FURNACE - Level11abc - Speech ID 20
    BANE - Level12 - Speech ID 14
    ALMERIC - Level13 - Speech ID 20
    GERVAISE - Level14 - Speech ID 17
    KNUD - Level15ab - Speech ID 15
    KESSLER VAN DOOM - Level16 - Speech ID 35
    ZENOBIA - Level18 - Speech ID 15
    KALEB - Level19 - Speech ID 12
    ZACHARIAH - Level20 - Speech ID 16

    I also saw there were some speeches by Horny, but I never really tried to call for his help to test if we hear him.

    I guess I'll do an unofficial patch for DK2 like I did for DK1. I started by doing some slightly modifications and I guess I'll also compare the variables between every version of DK2, but it will take me a huge time and I don't think I'll be able to correct every bug.
    I will love if you'll fix two things.

    -Transfer aggressive 1.51 AI to 1.73

    -Fix The Editor so that it would stop cutting map files. This is the only reason why Hero Portals are so hard to make workable. About 5 kilobites of code data is thrown away by the editor when it creates a new map.

    EDIT: By the way, elites are added to map without any problems, either through putting or through triggers. So there is no problem with making campaign maps having those creatures in DK2 1.6 and higher.
    Last edited by Hapuga; January 4th, 2010 at 09:36.
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  4. #4
    Dragon DragonsLover's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    Quote Originally Posted by Hapuga
    -Transfer aggressive 1.51 AI to 1.73
    I don't have the data files from 1.51 version. If you have them, I'd be pleased to get them. But still, is the AI that different?

    Quote Originally Posted by Hapuga
    -Fix The Editor so that it would stop cutting map files. This is the only reason why Hero Portals are so hard to make workable. About 5 kilobites of code data is thrown away by the editor when it creates a new map.
    Unfortunately, I don't think I'd have the capabilities to correct that bug.
    I like dragons! They're the center of my life! I'll never forget them...



  5. #5
    Your Majesty Hapuga's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    I can send you all the necessary files if you tell me exactly what you need.
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  6. #6

    Default Re: Some elite creatures were meant to be included in campaign

    The AI in 1.73 works fine though.
    "In this eerie world so bold and true, I stand atop the hill to get away from you.
    Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."



  7. #7
    Your Majesty Hapuga's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    orly. Well, AI in 1.3 is "finer" then.
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  8. #8

    Default Re: Some elite creatures were meant to be included in campaign

    That's just being spoilt.

    Play against others over Hamachi if you want someone who can put up more of a fight.
    "In this eerie world so bold and true, I stand atop the hill to get away from you.
    Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."



  9. #9
    Your Majesty Hapuga's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    Oh, so there are probably zounds of players awaiting for a game online!

    Come on, be realistic. Or stop being a lil' troll.
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  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Some elite creatures were meant to be included in campaign

    Both of you quit it before this gets too out of hand.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

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