I'm redoing the campaign for DK2.
anyone interested - jump in.
Planned features:
-Greatly increased difficulty. No more walk in the park.
-Changed layout of every mission. Have the feeling of playing another campaign.
-Rivals. Added other keepers who, as much as you, want to get to the Overworld to kkkkill!
-More intense gameplay. Feel the game. No more build A to attract B to kill C.
-New bonus levels!I have some ideas you'll really like.
-A huge comeback. I will implement features that developers wanted, but due to some reasons, did not put in the campaign.
-Elimination of bugs. It is clearly seen by the structure of DK2 campaign levels that this game was made in a hurry. What a mess. Trees with long branches of triggers, some of which either don't lead anywhere, or put incorrectly, or crash the editor. My aim is to eliminate these bugs. I hope that this will significantly reduce the crashes while playing campaign missions.
For example, the reason you could not finish level 1 is that the trigger "when dying" that would lead you to victory was set to the Lord of the Land. Duh! LoL does not have a "dying" state like normal creatures, he dies immediately! Lots of bugs of this sort.
Help appreciated.
Needed:
Idea generators
Skilled mapmakers, well familiar with DK2 Editor Pro
Artists to make layouts of levels
Progress:
Level 1 - ready!