Enables creatures to fire ranged attacks at targets around corners. Works both ways and rival creatures can utilize it as well.
Reflected shots are always about 25% less powerful and are somewhat less accurate. In additon, with each reflection spells lose 10% of overall health (if multiple reflections are possible.) They have, however, a potentially much longer range. A reflected shot that has hit the trap can go at least as far as the distance between the shooter and the trap. This means that if a creature fires at the trap from his maximum firing distance he can effectively double his range.
Mirror traps don't work against Vampires, Skeletons and other undead creatures as they don't appear in them. Creatures don't run from those reflected in mirror traps.
Creatures who see the trap can see everything the trap sees. The trap can see everything in four directions until it hits a wall, though there would be a cut-off point of so many squares.
Mirror traps can only deflect shots at rough right-angles.
Since ranged fire from both teams merely reflects of mirror traps, to destroy one takes melee attack > every creature has one!
After Effect: Mirror Trap Shatter
Suggestions
Keeper Spells
Summon Decoys
Summon Wraith
Traps & Doors
Mirror Trap
Glass Door
Arrow Slit/Loophole
Creatures
Gargoyle
Savage
Mana Sprite
Alchemist
Peasant
Gremlin
Grave Rider
Creature Spells
Bat Swarm
Specials
Trophy Specials