Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 32

Thread: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

  
  1. #21
    Lords of Nether
    Lead Game Designer
    DBlac's Avatar
    Join Date
    Jun 2017
    Location
    Netherlands
    Posts
    179

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Quote Originally Posted by YourMaster View Post
    Well, like I said, best of luck. And you're right, the proof is in the pudding so we'll see what you're made of when you share something we can play around with and get a feel for your game. That's also the point were you can start to expect some actual useful feedback or course.
    Aye, we're working hard to get to that point so hopefully very soon!

    Thanks again mate!

  2. #22
    Mapmaker impboy4's Avatar
    Join Date
    Sep 2016
    Posts
    108
    Gamer IDs

    PSN ID: impboy44 Steam ID: impboy44

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    I have to ask; since this takes inspiration from DK, are there going to be rival enemy underlords as well?

  3. #23
    Lords of Nether
    Lead Game Designer
    DBlac's Avatar
    Join Date
    Jun 2017
    Location
    Netherlands
    Posts
    179

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Short answer - yes

    Long answer - through the campaign you will encounter the Netherlords you did NOT choose to play as and will have to defeat them in various spectacular ways, which will also feature battling their underground forces and dominions. In addition we will have a multiplayer so you will be able to play versus AI and players like yourself

    Shoutout to KeeperKlan's admins, thanks for making us a subforum guys! Really appreciate it!

  4. #24
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    This is most amazing news!! Also long time, Bluto

    I wish I could offer programming help, but I am busy with a personal project. I will be closely following! Best of luck.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  5. #25
    Hellhound Blutonium's Avatar
    Join Date
    Sep 2009
    Location
    A cold Dungeon
    Posts
    616

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Quote Originally Posted by Hapuga View Post
    This is most amazing news!! Also long time, Bluto

    I wish I could offer programming help, but I am busy with a personal project. I will be closely following! Best of luck.
    Heeeey Hapuga! It's so great to see you guys again

    I'm so excited about this project personally and it's great to see others get excited also, especially here on KeeperKlan!

    We are kind of "underground" (hehe) at this point so feel free to follow us on any of our social media.
    We post different things on each platform, and KeeperKlan actually got a first look of our Troll & Gorgon concept art!

  6. #26
    Mapmaker impboy4's Avatar
    Join Date
    Sep 2016
    Posts
    108
    Gamer IDs

    PSN ID: impboy44 Steam ID: impboy44

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    I also have to ask; why four players and not eight? DK2 used to have eight during the planned stages but then they ended up with four + one ai only player. More than 4 players in strategy games are the norm these days and I know Unity can handle it.

  7. #27
    Lords of Nether
    Lead Game Designer
    DBlac's Avatar
    Join Date
    Jun 2017
    Location
    Netherlands
    Posts
    179

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Quote Originally Posted by impboy4 View Post
    I also have to ask; why four players and not eight? DK2 used to have eight during the planned stages but then they ended up with four + one ai only player. More than 4 players in strategy games are the norm these days and I know Unity can handle it.
    Four is not a limitation to players in multiplayer matches, it is simply the number of Netherlords available. We will likely have maps with more than 4 players in the multiplayer

    Note: The Netherlord is the player's "avatar" in the game, acting as a command unit and a dungeon heart essentially. They are each unique characters that somewhat influence or enhance your playstyle.

  8. #28
    Hellhound Blutonium's Avatar
    Join Date
    Sep 2009
    Location
    A cold Dungeon
    Posts
    616

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Just finished work on a table for the Feast Hall.

    Realtime render:


    Wireframe render:



    Now it just needs a texture!

  9. #29
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Nice!

    PS where did AO go?
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  10. #30
    Hellhound Blutonium's Avatar
    Join Date
    Sep 2009
    Location
    A cold Dungeon
    Posts
    616

    Default Re: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Quote Originally Posted by Hapuga View Post
    Nice!

    PS where did AO go?
    It's baking right now

Similar Threads

  1. Replies: 0
    Last Post: March 9th, 2014, 01:16

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •