Hey KeeperKlan!
For the forum members who are new or for those who might have forgotten me, Let me briefly introduce myself.
I joined KeeperKlan when a DK1 remake was being developed, called "NBK". The project later evolved into WFTO, where I was the lead 3D Modeler at the time. I left the project when the team decided a new IP would be needed.
It has been many years since then, and my itch for creating a DK inspired game never went away. How could it? We all know the impact DK made on us, I don't have to explain that here. :D
Then a promising Dev team working on a DK inspired game popped up on my radar on an obscure facebook group in December of 2016. Who are these crazy guys? I remember asking myself If I was prepared to spend all my free time on another DK game again. I started digging through their posts, and realised they had something special - something great. The early models looked primitive, but the concept was there. The story, The concept art, the creatures, the mechanics - everything amazing. They were a good fit for me, and I might be for them.
So I contacted their lead game designer, David, who had apparently been fleshing out the mechanics, story and creature concepts for almost a decade. We spent hours talking about it all, and how amazing the game can turn out if we banded together. Fast forward a few months and here we are, ready to introduce our project to KeeperKlan.
Oh, almost forgot! We also have a kick-ass Programmer (Kris) who is exceeding my unusually high expectations and still surprising me every day! :p
We're very excited to announce the project more publicly and to a core audience of DK fans such as ourselves, and we invite you to follow its development if you are interested on our various social media! We will of course try to post updates here on keeperklan as well!
Our Website | Twitter | Facebook | Reddit
I'll let David Introduce himself in the next post, as well as fill you all in on the details on what Lords of Nether is all about! Feel free to ask him any questions you might have.
For now, here are some of the 3D models I've modeled for the project so far.