Now I know that this whole Twilight craze in America (I don't know how hard it hit Europe) is defacing the bad-assness of vampires and werewolves, but I figure this project is an opportunity to show that these beings are NOT NICE and will kill you if you so much as hint at them being loving happy people.
Name: Werewolf
Stats:
Health:Average
Attack: High
Defense: Low
Armour: Medium High (all that fur)
Accuracy:Average
Speed:High-ish
Dexterity:Average
Intelligence:Low
Wage:Low
Skills:
1. Scratch, regular attack
5. Howl - Increases chances of enemy fleeing, may stun lower level and weaker enemies
8. Infectious bite - affects only peasants: when a werewolf kills a peasant, the corpse gives rise to a temporary werewolf-like minion. The minion dies after a set period of time, depending on the werewolf's level. The chance of infecting a peasant increases as the werewolf's level increases.
10. Berserk - For a set period of time, the werewolf's speed and attack greatly increase. This can only be used if the werewolf has <50% health.
Information: Obviously a melee creature, great in village raids. Will alternate forms depending on the location and time. For example, a werewolf walking in daylight will resemble a human, and have laughable combat skills, while a werewolf underground will be in his true form, and therefore stronger. When a werewolf is outside in the presence of the moon, their skills are heightened.
Behavior in Dungeon: Likes to train, maybe explore the overworld at night. Likes gambling and combat pit training
Jobs: Clumsy in workshop, not bright enough for research, but willing to do both i suppose.
Behavior in OverWorld: Depends on the time of the day. In daylight, a setting can be turned on to make the werewolf nonaggressive. This means that peasants will look at it as a human, and therefore not attack it. This makes werewolves useful daytime spies. At night on the overworld, a werewolf is almost uncontrollable. It will not respond to slaps and may try to evade the Hand of Evil (TM). It will not flee, and will even smell out humans from great distances and bound after them. Be sure to keep them under control if you want to keep a low profile!
Obtainable By: Up for debate. I was thinking they could be neutral, but maybe a new set of rooms might attract them through the portal
Style: Fighter, probably flanker. Not too sturdy, but vicious
Hang Out Group: It tends toward hellhounds and especially other werewolves (wolfpacks!).
Hates: Vampires of course, will get into brutal fights easily. Also hates heroes, but monks and paladins especially.
Loves: Combat, combat, combat. Loves dead corpses.
Lair: A normal bed, nothing too fancy
Appearance: Normal human during the day, maybe slightly hairy
Underground, walks on two feet, runs on four.
At night, increases in size, teeth maybe increase, muscles get bigger, basically ready to kill. Eyes should be red too.
How Introduced: Again, neutral hostile is likely, as they tend to be wild.
Attracted by: Up for debate